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DotA 6.69 Changelogs - DOTA6.69中文版改动日志

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发表于 2010-10-14 12:09:02 | 显示全部楼层 |阅读模式
炼金术士0 r6 u5 m) x$ P; y& v
- 不稳定化合物的眩晕时间由2.5/3/3.5/4s重新平衡为1.75/2.5/3.25/4s
: E8 A1 ^, n7 F4 D, M% y- 当炼金术士摇制不稳定化合物时,为玩家添加一个范围指示器效果
6 P+ _5 i0 J, J9 m% q3 w# n0 l. W. B) W6 i
斧王/ _+ ?8 P# \: I7 ?' P" S3 U
- 战斗饥渴的减速效果增加为10%7 i8 |: x% z% A) |) @
- 拥有A杖效果的淘汰之刃冷却时间由15s减少为10s
+ h+ T4 Y1 A, z8 @% ~
- K' Q: [3 k1 B$ _痛苦之源5 Y/ x7 ^6 U: @( Y' R' {6 n! ?' \
- 蚀脑的伤害由75/150/225/300重新平衡为90/160/230/3004 F, v$ G; Z0 @6 j1 D! x7 d
- 虚弱的伤害减少由30/60/90/120%重新平衡为40/60/80/100%(超过100%的部分不能正常作用)/ V& b2 V7 i; u& O
- 为噩梦增加了-disablehelp指令,防止其直接作用于队友
/ o* f8 M; p( F9 i; g- 修正了噩梦,使其能够打断敌人的药水
! y/ Q2 l5 h) N; x- N4 [  m
2 ^0 a$ M# a+ C0 n' Y) k蝙蝠骑士
/ t! K& Q8 b+ L6 ]/ x  l+ T- 修正了最近添加的粘性燃油的提示文字效果(+1,+2,等等)的bug,现在对敌人不可见
4 V6 \# A) O* D& s! ^: i* O* L* k7 k; ?. A
兽王+ Y3 w: ]( Z: `5 {
- 战鹰的生命值由100/200减少为50/100
* I7 \: I2 ~  o! W: k2 _9 [- 重做了战鹰的隐形技能,现在只要战鹰8s内没有移动,会自动隐形.
" n3 a8 ^9 A! l$ h
# n% S. O3 B4 E5 `- U5 Z& X/ Z骷髅射手+ r& n) v$ V( D1 [0 ^; }
- 死亡契约从目标生命值获取的攻击力由6/7/8%重新平衡为4/6/8%$ n' x  x$ P& u* h7 I
3 Y( @; \1 v* n, U% n: ?8 F
赏金猎人
' y' e% o0 ?, D/ @3 q( \! ~; y- 忍术的致命一击系数由1.4/1.6/1.8/2.0增加为 1.5/1.75/2/2.25  q' v" Q4 F+ Z5 X
- 追踪术的施法距离由750/950/1150增加为900/1050/1200
" K6 b/ U9 p9 ]( \% V3 x5 I
2 j# ?! U; i, Y7 y' R- s育母蜘蛛
, P# K) m' V8 S* b' C* u- 增加了杀死小蜘蛛时给予的经验值
9 O- ^+ e+ _% h3 S1 d/ {& B# S) ~* B; u
发条地精7 I  J- Q4 Q4 |) y
- 移动速度由310提高到315
, _2 i2 d; y7 h9 o+ _
9 X; [% U4 [. o( B水晶室女" a1 E  V9 f! I& T
- 冰霜新星的减速持续时间由5s减少为3.5/4/4.5/5s7 r0 o! I' L2 q6 G  B6 c
- 冰霜新星的伤害由80/130/180/230增加到100/150/200/2501 l& a1 `$ W* j' ]# ]! j
/ D6 f: e+ c( a
暗影牧师9 U0 {" X/ |$ a/ u
- 薄葬现在给予队友一个持续时间指示器效果
# z$ W7 a9 U3 S' {+ `4 o' z
/ q# I/ T+ C! k& O- L不朽尸王
* @( P& p2 {+ i9 t- N8 R- 修正了墓碑过大的选中范围问题% o+ }' q7 R& y+ o  g( i
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末日使者
0 E" k# j8 n% t# O- 基础护甲减少2点% L2 F$ M4 [) M" J
- 末日的施法距离由650减少为550
6 c' a6 p- R6 k; ?* G3 U" z  _9 Q6 U9 K. }8 N
魅惑魔女. j6 t) M: Z, Q5 T: l( O5 h$ G1 K; n
- 为魅惑魔女添加了A杖效果(她的攻击范围增加150以及推进的施法距离增加150)
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谜团, A( B- a/ P" m7 i- r5 d
- 精神体的生命值由 200/225/225/275减少为180/200/220/240
5 k, B+ g- ?' s4 B3 x
4 Y3 c) A! _! l) @4 M7 d! X虚空假面) d% g9 d1 g, M3 r" r3 I; l: C
- 力量成长由1.4提高到1.6
' G1 g& P% n- z8 p  S  C* N$ v6 x: }# X! ?% C6 I7 G, C4 F, n: g
先知
3 Q3 \: H4 e4 V( D+ U; v- 拥有A杖效果后的自然之怒最大攻击目标数由12/14/16增加到14/16/189 J$ q/ l7 D- w' |
- 自然之力召唤的树人现在可以攻击空中单位
5 W) D, Z4 X2 Y$ ]8 n& K- 优化了发芽的代码以减少有时困不住英雄的情况' V+ r: z7 Y8 d+ K9 j
- 移除了6.67中对发芽的作用目标的修改
" }! o  y$ ~2 l: E- 自然之怒现在可以点击小地图施放,系统会自动选取最近的一个单位作为首个目标
; W0 H2 T5 J7 x8 Y1 S$ p7 P1 c% n( V) K# I
矮人直升机6 }" x7 e4 |4 K: G) r. J
- 为追踪导弹增加了一个目标敌人身上的视觉效果,这一效果仅对友方可见, s0 h1 ~# S+ A4 @7 b4 I4 t+ a; `: U
- 追踪导弹的施法距离增加1501 M% N! q  c/ l7 R" U
- 追踪导弹的冷却时间由20/18/16/14s减少为20/17/14/11s
6 B; k+ S, l1 T6 G2 H% W- 火箭弹幕的伤害由10/12/14/16增加到10/13/16/19
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2 L1 W1 G" P8 c神灵武士
# S! i# J: `+ L# m- 狂战士之血的攻击速度提升由2/4/6/8增加到3/6/9/12% |0 I! X- e4 {# \$ ~2 b

3 q* V& k9 H/ \3 L) n召唤师
& P/ R5 u  {" d. Y* E( ~4 _- 召唤师现在每学习一级元素球可以获得属性提升
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9 K# L4 N( v, a2 d每级火[E]提供2点智力
& ?% k4 n/ T  `% ~每级雷[W]提供2点敏捷
. L9 S5 I/ X8 T5 `; @5 N0 D2 z每级冰[Q]提供2点力量5 T8 O$ R, Z! E! A7 F
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* s2 _+ k$ l- h: S" J" e; V, q1 }双头龙
" g2 B, N) {* P+ M  T# G- 拥有A杖效果后万火焚身的推进距离增加2 M1 P" I  S% q* `, V
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剑圣  _- j9 M5 Y7 s$ B, Y. k( v7 ]
- 无敌斩现在不会因为寻找目标时将被放逐的单位计算在内而浪费一次攻击5 x% k, s* f" `
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光之守卫6 f1 B* W5 X- ~% ?5 o
- 召回现在可以点击小地图施放
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7 |  o3 e8 a$ Y! [0 h9 `8 t德鲁伊( B# e7 g- V" i  u
- 熊灵伙伴现在可以在德鲁伊的1100范围内攻击
5 M! j& n6 q; _$ `5 t# M' r# S- 变熊之后的移动速度由270增加为280+ q7 a) y) V7 w
- "-ms"指令现在也能显示熊灵伙伴的移动速度
5 w$ L5 m1 }2 g  s4 L" V- 优化了熊灵伙伴的攻击点7 [  S9 V; |: ]1 |  z
- 修正了当目标移动时,熊灵伙伴的攻击经常未命中的问题/ o" C( H8 z# i
- 当熊灵伙伴存活时,施放召唤熊灵会恢复它的生命值,而不是不允许你施放: C! W4 `8 g5 ^. T8 u

# W6 R5 M6 w& A/ f" P4 W骷髅王5 K% O1 ^( P6 C2 C
- 冥火爆击的伤害重新分配,一部分在命中时伤害,另一部分为持续伤害8 J6 O4 V7 t, \
- 计分板现在能够显示骷髅王大招的冷却时间
* ~1 X1 r2 D: S: {0 e6 s1 s- 当骷髅王重生后,将会被自动选取4 \8 T$ ]4 i" E: v8 F( V, u# S
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受折磨灵魂
2 W. R0 i: _2 X+ H' U+ I& H8 M1 ^- 脉冲新星的作用范围由300/350/400变为固定400
) _4 J8 x; V3 \/ a) q& p" m6 n
' ]) l- \% ^7 i8 a* M) r+ f& K秀逗魔导师
; [* ^) b, k' B* n& n- 拥有A杖效果后的神灭斩伤害由600/875/1150增加到600/925/1250
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! n  l. ]! L- Q( I月之骑士
4 ?) C& j( \  W4 q7 E3 ~* N- 拥有A杖效果后的月蚀对单个单位的伤害上限由5次增加为6次
) B+ E; l0 t3 T# J, M- 力量成长由1.75提高到1.98 X, w* m# k" q( D* P. u! Z5 q
- 移动速度由320提高到330
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! d4 D) I: e0 f0 J4 _4 S' Q狼人% W% `0 }% A$ T# {! z
- 变身的持续时间由14/15/16s增加到18s固定# R- J" N. X, F# j5 r4 W
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地卜师
+ I- E  N6 _" @% `% K$ L. v- 力量成长由1.3提高到1.6$ l: m8 J  C5 U: A) B- r
- 基础攻击力提高5
. W$ v! y9 j$ r3 V7 }( c/ Y- 修正了施放忽悠时的一些目标点选问题
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- k. t# i5 B; z半人猛犸' M0 _  l, O6 O' c
- 獠牙冲刺的伤害重新平衡为70/140/210/2801 A! u8 W' G9 U! B- d7 d: r
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变体精灵
7 D+ y1 D5 h: P' R- 变体攻击的伤害类型由物理变为魔法- K5 O7 _6 c2 F8 e
- 复制不再能指定变体精灵自己的幻象为目标; y8 i4 I- m5 x3 X0 @/ P" z* o( o
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死灵法师4 c  p/ r! k! t4 G  f( V3 H- x. ~  ]
- 攻击范围从600减少到550
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6 ~/ i4 W/ J8 F9 G8 R$ _熊猫酒仙
! {; [) ]( c) z8 y1 b8 Y! S# \- 元素分离产生的土熊猫的投掷巨石技能冷却时间由10s降低为7s
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幻影刺客
% g& W' S# [% {- 基础力量由17增加到20
, y. {. A. D0 P+ k; v4 ?- 力量成长由2.05降低到1.85
- h& Y- K; q6 Z: k- 闪烁突袭的冷却时间由30/20/10/5降低到20/15/10/5
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幻影长矛手: t7 \0 o, X: N) C1 `
- 力量成长由2.0降低到1.7; b" T- S+ d$ O, z

9 J; K2 n+ M1 E8 n. k深渊领主
% x$ {  [! z5 U, `: k$ o6 z- S- 黑暗之门的作用范围从375增加到450 1 B1 |) B- p5 Z
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月之女祭司6 U- Z4 T- }8 G! @2 [
- 跳跃的冷却时间由40/35/30/20s减少到30/26/22/18s
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痛苦女王" ]9 ~/ \, D8 J3 G: F1 @
- 拥有A杖效果后超声冲击波的冷却时间由120/100/80s减少到100/70/40s
: E* h: k+ Q- O+ O9 u- 暗影突袭的冷却时间由20/17/14/11s重新平衡为20/16/12/8s  |# m+ J9 n1 X6 w! R9 G: S# W# b
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闪电幽魂  b: T9 ~% z& y. ^
- 静电连接的持续时间由10s变为8s% l5 L( z; d3 a; `5 X0 e
- 静电连接每秒偷取的攻击力由5/10/15/20重新平衡为7/14/21/281 M5 c) P8 ^% u8 H. f' i7 N
- 等离子场的冷却时间由16s减少为14s' C# o6 C7 h) k/ ]: f8 A
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沙王3 p+ `% g/ [0 v1 r4 l. v
- 拥有A杖效果后地震现在可以释放额外的一次地震波) s) i) @9 N! ~1 a
- 修正了地震相关的一些延迟问题$ y) p) J7 s5 q% _
- 修正了当你仍然处于隐形状态时快速再次施放沙尘暴引起的bug+ b) J% h$ F% X9 D* E  u) [

1 D1 w( h- V" ?影魔/ P' a' }$ k5 f
- 添加了一个新命令(-souls)来查看你当前收集的灵魂数  z2 l$ O2 \/ I/ E8 x

4 t9 ~# a2 }: p" `, q$ ]9 l鱼人夜行者
& e7 L. m- k1 B& F- 基础敏捷由21降低至15,并增加基础攻击力使总攻击力与以往相同
5 U3 ^% {; w1 j5 L% y( x0 C- 突袭的伤害由50/75/100/125重新平衡为40/80/120/1604 U6 P! U  I, o" X
- 黑暗契约的冷却时间由10s降低至10/9/8/7s: A( X% O3 e! v2 N$ t0 y! T2 K7 q

2 [- C# |: F* X' J1 s裂魂人
$ g5 `2 ?  e( t' d: y  O- 巨力重击不再打断目标当前指令
6 r" H; }# f( Q; r0 g/ {  S2 }- 幽冥一击的魔法消耗由200/250/300降低至125/150/175
2 `/ P! B7 b* X1 v) {! P$ z5 L- 当你传送至目标身边时,拥有A杖效果后的幽冥一击现在给予你周围250范围内的敌人巨力重击的 效果
6 C' C/ _5 l9 `  Q; E5 S/ L3 Y4 {, j/ ]' K, g( v
风暴之灵
, X. p1 C8 ~3 e- 基础智力和智力成长从26 + 2.6降低为23 + 2.2( y! b4 V! G% m  M  b$ }( `
- 电子涡流的魔法消耗从100增加至100/110/120/1306 `  n0 C* x7 D

, T  G7 q+ g: U% F2 m/ }地精工程师
: X2 H6 Q0 H/ S& F9 I- 基础攻击力提高5点0 O6 r7 w1 {8 D4 q3 a$ ~' B, C7 N
- 移除了遥控炸弹的自动选取- N$ `3 e0 I% N
- 遥控炸弹的施法时间从2s减少至1.5s# G* {( L7 u2 g3 m
- 添加了一个新的附属技能"定向爆破",你可以点击小地图或者某一区域施放,来引爆附近的所有遥控炸弹(70 0范围)5 s# Q) A. B' i) d: g0 u

" T) D- w7 ?% s  o! c地精修补匠, p2 E+ J+ T) q: |) |+ P
- 激光的降低命中机制重新制作
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旧的降低命中机制:& J, P" d1 v. \0 d5 A0 o
=========8 n# d; L: \( f6 A
10/15/20/25%的几率未命中
% B" q8 s3 d; Y: c; d* b$ H作用范围:250" M5 K4 F: Q4 M
持续时间:9s0 ?( c+ }' G' G) P# u
! T" H- F% d; g4 R
新的降低命中机制:. F# ^, X$ ]4 v' p9 ]$ O
=========, n& ^# y, C( b) D1 r- Q
100%的几率对首个目标的攻击未命中" W0 Z6 g# |6 D- n
持续时间:2s
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山岭巨人
' O+ Y  ?' v" E( s- 巨战木棍的攻击次数和攻击范围增加- V  q% U' h2 Q2 @1 ]/ g0 h
5 t( t0 y- v) A2 x
灵魂守卫+ M& p. r0 f$ H
- 基础智力从15增加至19
) g( G) z8 `$ a- 修正了近战/远程道具的适应问题,可以正确作用于变身的形态转换8 u. S3 j  [9 a# Z7 B
- 修正了幻影斧与变身的相互作用(现在可以正常使用幻影斧了)
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" ]2 k# g% t0 e* j: _, B预言者
) Y4 p8 M  @5 `; [  t' C6 Y3 M- 静态风暴的冷却时间由60s增加至75s5 Y- I8 ~' \8 J; P
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巨魔战将
. g' A8 S1 b2 D8 m) Q- 战斗专注对自身的持续时间由8s增加至10s
1 n7 I" t# F, A6 \' }  m7 `3 \- 修正了近战/远程道具的适应问题,可以正确作用于狂战士之怒的形态转换2 F2 c# @& k+ o* x6 ^: k

! Q3 L. K$ u; P复仇之魂
; C/ [. K, f/ u- 魔法箭的眩晕时间由1.75s减少为1.45/1.55/1.65/1.75s- k  M4 ~5 u  ~# ?" L4 D% }) z" b

* m3 \% P8 @7 i5 u. T' C剧毒术士8 ]6 G3 y& r; e8 c
- 瘟疫守卫的金钱奖励由3-9增加到14-175 d7 G, k* C6 y, s) R2 z' h# A
* u/ F5 W8 Z3 R) z! ?
冥界亚龙; T6 h0 o; L! G, E" m9 ^
- 拥有A杖效果后的蝮蛇突袭的魔法消耗由125/175/250减少至125
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精灵守卫1 L: W; N$ a& n
- 闪电之链的眩晕时间由1.25/1.5/1.75/2.0s减少至1/1.25/1.5/1.75s  a. j' j+ c0 x0 [
- 守卫降临的冷却时间由80/60/40s增加至90/75/60s- C8 }0 N/ }1 i, K
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术士
! i) m. M# ]& ~0 S+ {# a- 地狱火的移动速度由320/330/340提高为320/340/360% k' e/ x- e& p' k% z9 H6 f
- 多个地狱火的献祭现在可以叠加
* Q; W5 ?0 e! z" n2 r
) j6 @' F" S' R& e风行者
4 h# v3 R, @. \- 夜间视野减少至普通英雄的水平(1200->800)
/ I) @* R/ l+ ~' U3 Y7 s' J6 q- 束缚击的判定角度从30度减少为26度
/ b" @0 m" e3 c" c' ?) ]* V7 \8 U' l1 }/ i
巫医
1 L! B. V, Q# _, }- 麻痹药剂对第一目标不再造成额外的眩晕,现在它和弹射后的其他目标拥有相同的眩晕时间3 ?/ z" ~# B& V7 n* @& F
- 巫毒回复术每秒的魔法消耗由6/9/12/15增加至8/14/20/26
$ ]( ]) B) x) E) l0 }/ G* p/ k& E, R+ U  q# ^2 H

7 W, X9 u9 {' _) g) X4 {动物信使
! O- R+ Z' u- f- r6 K# g9 o% a- 当你将飞行信使卷轴交给动物信使,它会自动升级/ ~  A4 O  ?/ x/ B% V

1 J& `1 q' O7 _9 \7 Q" `阿哈利姆神杖5 ]6 _1 V7 y" \0 Q$ M
- 合成不再需要2件+10属性的道具和1100的卷轴,现在需要所有3件+10属性的道具
* H8 W, K6 X. e4 Y, Q6 p
9 \4 k  \4 F! R; j/ b4 Z4 W2 Y食尸鬼王的臂章% O7 P2 a1 z, {% x( U
- 生命恢复和开启时的生命消耗均增加2点(即不开启时额外增加2点生命恢复,开启时的效果与以前 相同)
$ ]/ y! K) e. J$ s0 \6 R- 卷轴价格从900降低至700* Q: k5 T' j7 L
$ {! c7 |3 i, [! H3 p8 t! m& U# @7 G
速度之靴
0 ^3 q: i! B7 s+ i" x+ W( Z7 G; ~- 移动速度提升从50增加至55
& |, z. ?* A& M& F5 L& c
. N5 \- ~8 t; B' a5 j/ s5 q护腕,无用挂件,幽灵系带
6 C7 F  b& e$ N& |$ p$ t- 额外增加3点攻击力
7 \0 f2 i% h" Q7 d  j& s- 护腕,无用挂件,幽灵系带的卷轴价格由175/150/125增加至190/170/150
, n1 K4 }% b) J4 b% i5 m# d* Z/ ?% e8 k  N
暴雪炮8 ?- a" @; d* R) [, J( R' D( H
- 致命一击的系数从2.4提高至2.52 {2 r1 a; f2 j& `% P

$ f  c: Q  B& {0 h净化药水
( a* q1 a: \5 Q+ y( z& b8 T- 双击可以直接对英雄使用
* V% t- H1 Q0 D- b7 B9 l3 ]- D( b% {# {* A# f0 B' x8 z
达贡之神力
' T8 S0 i" R6 {- 现在合成不需要攻击之爪,而是改为无用挂件
0 K" c, e1 \3 R9 R" [4 I. |- ]
8 \& T3 x0 [$ s. ], d: G虚灵刀
# p7 w. y' `; {* y( J4 B) M- 以太冲击造成的减速由30%提高至45% 4 {4 B9 _" n. K0 |( v# L' ^
- 以太冲击的冷却时间由35s减少至30s
. I( L; a. Q5 Q6 c
% C% b* ?* n, {7 ^/ AEul的神圣法杖
1 K. h1 [+ g$ Y) B, \6 I0 Q- 魔法恢复从125%提高至150%,以符合合成所需的配件
4 O4 c  Q, B1 \! S3 l/ ?+ V3 K+ F: C9 a8 a  ~
幽魂权杖
  R# |  [+ e8 \- B1 v. y- 冷却时间由25s增加至30s3 x: G& u; n7 {- z6 K, b/ ]
- 价格由1500增加至1600; r( p4 N8 N  q9 A" g% h. S7 p

8 v, S( t0 j' D/ I+ U' Y斯嘉蒂之眼% D; ?) w+ {2 D0 ~6 L
- 合成不再需要300的卷轴% W2 M9 Z9 S' x- {- L

7 F1 Z% n0 q! f迈达斯之手
4 z: n& w6 q0 b  k; [- 炼金现在会获得2.5倍的目标经验值% P- M/ k  q5 F4 w. _! l

; [1 o- W# ^. r6 }; u  z  H治疗药膏
; W& F0 ~, J  \; {  ^+ A- 双击可以直接对英雄使用
! V) W8 f# ?' }$ u. r% K
1 P# a8 W$ ?! c  L+ u挑战头巾5 K/ ?- d+ ^) W
- 配方从2个回复戒指,流浪法师斗篷,铁意头盔变为2个回复戒指,,流浪法师斗篷,治疗指环
: D2 k/ r; R9 V2 X4 n3 V6 n" ?# o9 R1 y9 G/ o
魔棒,魔杖+ d* k# c  ?9 U5 m, d( Q, R
- 充能范围从1600降低为1200
* `: g0 s, F& D3 T- 如果一个法术在战争迷雾中施放,你将不能获得充能/ A5 f: ^2 R( s5 B0 i) V

# ?/ m1 j8 I) Q6 |! d! b* c幻影斧% a0 H1 f$ h1 ]2 N0 l/ V  t- m
- 卷轴价格增加50(夜叉的卷轴价格减少50)
/ T* j5 {/ q8 \4 N  y3 R- 重新平衡了幻影斧对近战和远程英雄的效果
5 S/ Y8 S) r8 `: U; j
: }  z+ d* O9 t& I/ Z/ H, \& E! I% @; D- d7 T1 e) F
旧幻影斧/ N+ |$ W- O2 ]% Y
==========
: y  a* y( e' C* n造成伤害:33%
5 b/ a6 M) q- z; B+ K0 p4 F受到伤害:350%7 J8 Y+ G% U5 D7 e2 A
冷却时间:50s, ~; j! W1 x8 F( N  p+ S

9 k* s' R1 v2 E* x& N$ k/ U; l新幻影斧(远程)
0 l  [+ f( v) ]====================3 N, ^* ]. y$ [! S
造成伤害:28%0 a. ~" U1 y; {
受到伤害:400%
6 A. _' c* o2 ?/ H2 q7 G0 z# D/ w6 ^冷却时间:50s
1 g! n7 @% `7 B3 D
7 M! Q4 m( S- |6 X0 {' W新幻影斧(近战)3 ~# X  Q+ R; Q
====================  y/ ^; V& L4 F, L+ x5 L9 E
造成伤害:33%% R, P, _* Y7 v- A% ^# {' Z
受到伤害:350%' Y+ S* i' }' p8 F. k6 a- O7 F
冷却时间:35s
* k( {4 ]5 z" p# X' a0 [) S
. C' I$ V, w1 n4 x7 e7 d6 ~( q, S; x& x4 n' ]' t

. J7 ^. i& t9 Q7 n4 f, L5 Z, F/ m* E
4 }! M: @/ H9 C
雷神之锤
" I, w0 _+ E3 y2 w- 静电冲击由受攻击有一定几率触发变为受任何伤害有一定几率触发
0 J' D; Z7 N, {' f% B- 现在双击可以直接对自己施放静电冲击8 @. T/ T5 U) s5 w) `4 W: X

: z& M# d. |) O" T  k! j7 ]金箍棒7 ]& E0 m& R. Y7 k7 n: {; D. D. o; I
- 攻击力增加8点,以符合合成所需的配件4 u) P+ ?7 N; s
# [! F/ B  ~' o: R) {1 R
死灵书9 x8 R) X! G) G% ?
- 死灵战士的基础攻击间隔由1.0降低至0.751 A3 e3 b( Q# a* n
- t6 a" P" ?; ?: |% R, J
淬毒之珠# S7 R, a- w  D, `
- 持续时间增加为4s; a8 J  I5 ^+ N
- 价格由600降低至5500 v' Q! C: h( s9 m

; e* M2 t% x$ b- f0 r% ]1 L. f相位鞋. f  E8 G! @8 J0 T/ V3 q
- 重新调整了相位鞋
) z7 r0 {) j8 H! X ) T: B9 f  K& o) [" X
& W: \2 n- X, {: K% N
基础移动速度:70 -> 60
- c) O% K; s  o+ e8 G相位移动提升的移动速度:12% -> 15%
' X$ H( e6 J2 R1 Z7 Y相位移动持续时间: 5s -> 4s! p1 D9 T" ]5 M9 y
相位移动冷却时间: 10s -> 8s4 I% ~  C$ o7 ^
$ d: P8 _; d' l+ v

' u4 K( q8 \3 Z& m0 Y1 F: j8 G0 t/ C4 o0 p
1 V4 |/ W5 @  r
% V+ z) R- b% h9 [, _* ]
动力鞋
: U; a6 u) m& E4 X- 提供的属性奖励从+10降低为+8
+ S' Z3 O3 U. ?9 [" W- x& c  G# X/ d1 j
圣殿指环
; W; [2 t. @; g& [/ B2 {5 x% A- 重新平衡了护甲加成
/ \  t6 Y- R. y
7 S! r$ B" t* X. C' ~; h: b
1 Y3 r( \! {3 F& ]8 s3 T专注光环提供的护甲加成从+3降低为+2
# s- n% K5 d7 i. {为持有者提供1点护甲" `% @. o  }: y/ I5 e

3 d$ g# ]) u! h2 r6 X% U/ j即对持有者提供的护甲加成不变,对队友提供的护甲加成减少了1点
5 b- f6 X7 _# \8 b0 w9 Y$ w7 p& R
# [7 i( K0 k" B1 I4 O; ]( q
- t" j3 |- B0 q0 i! z8 K$ X" Y6 S, T( E  |: D
' v0 `9 h" c5 g) s* ?/ d) \
散华* r+ @/ o& Z% ?% J6 {/ r
- 为残废法球增加了减少20攻击速度的效果/ k5 ^. ~7 \$ ^' C/ S! w4 S+ {
- 卷轴价格由750降低至700) Q$ r1 j! D) }$ O0 g/ m2 F" w
6 d' p" @" [# Z7 W. l
散夜对剑
. w$ m" a6 D# A, a- 将残废法球的攻击速度减少效果由15提高到30
9 w1 L  z% ?5 L; k% v8 C) ^& ]. n- G" c
镇魂石2 S+ Q: l% u+ N. b) v  d
- 魔法恢复效果从10%提高到50%
4 _6 I. u5 g! K- O" o) ^& f: `- 生命恢复效果从1点提高到2点
, V# n* ^0 {1 ~
' _; U. C0 C- Q4 z; ~0 L: s黯灭% }" u# o7 ]# ?  C3 |" s! d
- 法球的持续时间从5s提升至7s8 D9 d5 y& x+ z2 O

7 k# r, y+ Z; c* b影之灵龛
1 N% f$ n0 O& z6 r- 现在对敌人使用灵魂释放不再造成魔法伤害,而是造成生命移除(总伤害不变,不再能打断跳刀)7 r9 R- _; \: I! s2 L8 d+ m- Q5 S
+ S- o" ^" O/ s) Y3 A6 P- r
夜叉. G) t6 y& O% U2 J
- 卷轴价格由750降低至700- o# I4 j/ p0 \3 z2 \

/ e, k" d# ]3 u7 w: g, {
; R$ C3 x- z8 R$ c: \* B
* 使用了新的读取画面
/ N( L& r0 h2 i& @) W) ]
" J3 M; z1 e5 d, \Kunkka决定在6.69的读取画面中尝试一种全新的风格(所有的近卫英雄).若你对此有什么想法请给他 发E-mail: kendrick@imaginaryfs.com/ t& @4 [9 @! f* l

" G, [) p8 P" a/ z" _, N" E% x; E" H6 d' B/ B+ p
$ e7 M: |; n8 E% s+ P' F4 _$ f. i: O

) ]$ \5 _: n! C4 k9 |% \. L1 W( i& l) J6 y

) [$ k( _! K+ t& w* s
* A& M8 ~2 m" }9 D; [9 o" i/ r' F" A
# G# L: V7 ]6 ^1 C8 o5 t
6 D- V1 p+ h" ?' }* 重新平衡了助攻的金钱和经验值奖励8 J1 o1 f2 ?) K- a3 j1 T

9 R/ w# v" l4 ~0 A最近的版本(自从6.65以来)助攻会有一份额外的金钱和经验值奖励,它们不像普通的经验值一样直接平均分 配.
5 q5 p) T; \+ ^9 R& }8 P7 f! w7 `
在经验值的说明中"英雄数"指的是助攻有效范围内的英雄数
3 S/ i' V/ o* s4 K在金钱的说明中"助攻英雄数"指的是包括拿到人头的英雄在内助攻有效范围内的英雄数5 W4 x. d* n3 w, ]
5 ?5 a% h# x  ^4 v
"等级"指的是死亡的目标的等级- K+ v( v4 m+ Y2 p* T( M5 y: T

4 s! V! l) N/ ~4 w! n: a, q( }6.684 t) j7 w  e3 K2 J3 c; w
=====( @* `4 Y- }1 a$ j

6 Z) f9 X8 V0 R6 ?6 ?- V经验值奖励
7 b8 H! |8 v. o! r4 Y  L) H  c---------
! `& q  }( |/ V1 @4 ?1个英雄: 15*等级+50* w3 P3 [; \- n5 b
2个英雄: 15*等级+50
, F3 ~7 v1 x! M8 h5 X$ _7 N3个英雄: 14*等级+505 q/ g- \/ o5 Y0 ^
4个英雄: 13*等级+50. ~+ q" N! T2 u" O4 D  K% p9 v
5个英雄: 12*等级+50
" n+ J  i  g8 w$ S, }$ v. q5 Z% i7 C& G& ?; w
金钱奖励
: T$ S0 O' W$ W( N) r. G$ |---------
  r$ w9 @7 M; {3 P* v9 U& I拿到人头的英雄: 09 ~8 P& ~  c8 p! {1 k
1个助攻英雄: 10*等级+45(2个英雄参与了行动)! h: n9 }3 ?6 [: j
2个助攻英雄: 9*等级+40(3个英雄参与了行动)
! ]% c4 e$ K, Y7 b, w- I6 g+ ?3个助攻英雄: 8*等级+35(4个英雄参与了行动)8 Y4 u' z  J. t9 [0 r
4个助攻英雄: 7*等级+30(5个英雄参与了行动), A3 d, x' s. n6 t, A- |
5个助攻英雄: 7*等级+30(5个英雄参与了行动,但没人拿到人头)% B$ Y, [# d) e8 n

: \) i: S& N; y- @5 Y, y! H+ S$ S1 H: W. j9 A
6.69* |/ Z  M4 C/ }7 E
=====
6 X2 Z5 _8 a4 x+ r1 P% `; W  e- v9 U; h
经验值奖励* l. A% G  C, V" D! f, ?
---------5 A% x) k7 e# C8 A- Y) {, j
1个英雄: 20*等级+120' s) n% H% M& n. B
2个英雄: 15*等级+90. i, ^% S9 ^/ w/ T
3个英雄: 7*等级+30: f) S, Y$ B/ h, U, A! ^
4个英雄: 6*等级+15
5 L2 v% d- X/ N8 s2 Y4 T6 G& [5个英雄: 5*等级+101 c3 t0 F  v+ I2 p

4 Q' P$ @# [1 j金钱奖励
) u2 n2 E& V. F+ k3 q" G6 p---------# Q$ Q) g$ v% u- R' K, e# S
拿到人头的英雄: 07 N4 w) {6 l; Y
1个助攻英雄: 9*等级+95(2个英雄参与了行动)' v# l4 D( h2 z
2个助攻英雄: 8*等级+20(3个英雄参与了行动)- F+ Z0 B6 f% Y8 X: r' o: ?6 w9 Y
3个助攻英雄: 6*等级+10(4个英雄参与了行动)
- t& ]/ W1 d- E* w, f4个助攻英雄: 6*等级(5个英雄参与了行动)
  T5 a0 n0 O8 R5个助攻英雄: 6*等级(5个英雄参与了行动,但没人拿到人头)$ K: S# A9 y0 |0 j4 `

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8 _+ [9 I% X/ ?# R$ C
# }) {$ }5 F# p' s8 K8 T4 U参考信息/ y% I9 I9 A& g9 ~" S" b) p9 h+ U

+ o. k( W) t9 a- H! w1 t6 t# A( H, W+ {/ q9 j
基本信息:3 ]2 ^, ?. F. i" w  s( h0 ?
===================; R+ V/ a4 b& m5 F/ r
这部分没有更改,只是提供给大家参考
. K) s# Q/ q$ O3 w8 ~
! e5 E8 `& R2 N/ d6 N击杀处于连杀中的英雄:  x3 W, }3 b4 ~  i
---------------, e! o4 K+ j6 u$ \3 e
3连杀: 50/ ?- ?' Z, A, K- \. H
4连杀: 1008 G& L2 {0 V# c' E
5连杀: 150
( l9 K; q1 g/ l6连杀: 200  K8 B$ ?( ~/ o9 t3 R
7连杀: 250; j5 f! D. ~- @1 H+ M
8连杀: 300
+ [& k; I) u. a6 F9连杀: 350
+ H. H* n, Y$ Z+ j8 G10连杀: 400
+ }5 y( |6 w/ y) }6 M( \' I7 U5 z- c7 u; T
0 e& K; V; l( p+ L; B. ~. K
死亡惩罚:
9 K2 Y# ^8 G! k------------------
# Q8 r8 c. X! J' ^等级*30- A9 f; q7 d' |, ?5 q; V" l* `5 k7 r
3 N0 \3 O& R# f9 \6 I

2 t! r* _) S6 X6 q+ x6 P3 V击杀英雄金钱奖励:9 s4 w( f) _0 p. e$ m
----------------! r' Z  G+ U. {: p% ~$ ^1 \$ H, D
200+等级*5( y3 F  w$ b) K& l# m  I/ B; p
" f4 c  n" l) J6 L! S8 Q, Y

- n8 Z- i. c/ p" H4 {2 l4 f击杀英雄经验奖励:& @% |4 m: L" ^7 g# N) ?
--------------
- z( d% p# ^5 a+ W- O在1000范围内平均分配给己方英雄# O+ F: G& |" b# \" O$ q4 w! v
等级1: 100# [; i4 L) z3 B9 V5 k
等级2: 1206 G8 ^3 o8 F5 l8 n* |# k, n
等级3: 160# Q+ D6 ?& a1 r+ H6 e' r
等级4: 220
1 G5 y  I# R1 O6 F( J) b' Q$ ~# N) J等级5-25: 100*(等级-2)
& R- E+ S3 D  s5 M: m例如:
3 Z, o; e0 }2 p( T" g9 [4 M等级10 = 100*(10-2) = 800" I9 X* Y2 i: v  f6 P
等级20 = 100*(20-2) = 1800# C: x/ V8 l2 X  C' d+ z) f
# ?" I, b; B: v+ o
& q( V5 b3 i  r7 @. u1 t; y6 H/ [: O
, h- h8 S6 B5 Y) V
6.557 ~3 Y% P# P: Z, M3 Y2 q1 B+ q3 n( [5 J4 u
====
% r6 r! y4 I& J6 w* L0 j. t: i$ Z" Q. X9 B" j3 a) P
经验值奖励
" U3 C. `0 Y* d. Y6 {5 f, E. C4 C---------' E3 }# q! F! J+ G
1个英雄: 8*等级
* u7 d. v4 ^. S& f; [+ D$ ]2个英雄: 8*等级
1 [/ c- w0 D/ \7 U2 U$ D; R3个英雄: 8*等级( L3 _+ g- W, O( u4 T" a$ k
4个英雄: 8*等级
6 d6 L9 j4 L# }6 c: ^* |/ K5个英雄: 8*等级
) b- L8 a5 x1 Y
, n; c6 s% P4 y9 i$ c金钱奖励
( C( S4 i4 @; S8 E---------
6 X( V" c: A/ _  _! N% o/ C2 J/ q: K拿到人头的英雄: 0$ F2 ~- C. _8 p5 ~; {; ~" e6 F4 p
1个助攻英雄: 404 o% G: X* D7 k  i$ I
2个助攻英雄: 408 X' ^: O7 K7 g4 D3 ]
3个助攻英雄: 40& z. G1 V6 I7 m4 d2 E# S2 D
4个助攻英雄: 40
" R) d% h+ s2 N) o% l5个助攻英雄: 40
0 L& U: J& g! \+ O+ X$ R5 Q3 b6 s
: D& l, V( |5 ~
& @/ Y6 n8 ^' N/ [. O) w, u. j+ }
6.64% w/ C: J7 Z9 Q$ F: g& V) y
====
$ _& k5 F( U& A' b6 q( r
2 q) m, t* v8 y9 k( ~$ @$ o- c经验值奖励
& a, _. X3 p* H# X4 D3 {---------
  @% o& k# @" V  P# B! q1个英雄: 12*等级: b; x7 V- B3 A1 l
2个英雄: 12*等级
4 a! O% h3 L0 k* }0 }4 {3个英雄: 12*等级
( s$ ]7 ?) d$ ?: V* f4个英雄: 12*等级
* V7 g/ {5 V8 Q  y5 m( G4 K& ?5个英雄: 12*等级$ b$ D$ ^& S. Y0 ~& o

& ^3 l# N# a+ Z5 J" J) [2 _金钱奖励
0 Y& z& z3 o# x1 x0 K0 j, k/ B! s-----------
9 ~8 [0 r( l" L+ D! J, `  ^拿到人头的英雄: 0( E' r6 ]& R9 R2 M4 N
1个助攻英雄: 5*等级+30; Z  o6 b$ @  R+ S) V
2个助攻英雄: 5*等级+30+ R& A9 {! N. _. h8 Y' V8 z
3个助攻英雄: 5*等级+30+ p$ H0 Y$ R4 l/ v
4个助攻英雄: 5*等级+304 N( F  c$ X  M
5个助攻英雄: 5*等级+30
; U9 o# [0 ^: A# O1 i' n
/ R, R6 l3 P/ |# @
& I, G$ Z3 t  [( E* Z, p3 G1 D; f, N5 y$ d5 W5 X
6.65) S( R8 [9 D4 J: O
=====
; j) w3 L+ [3 [; |
9 @$ I2 M* H) a2 L$ d  s经验值奖励& Y( \# G) ~' @2 Z* e# n
---------
- n' k- V$ |3 {* N1个英雄: 15*等级* F, r% X. K5 E- D5 }
2个英雄: 15*等级
( W; o3 w( {/ ^' e: U; S3个英雄: 14*等级! k/ j8 ?5 k2 W& B; [2 p* T" b
4个英雄: 13*等级
) v) p7 k* A3 _, u" ~0 o5个英雄: 12*等级
, n  V0 A% {7 H, D" w5 O6 |* M. O8 x
5 e8 ?- S0 y# p9 I6 l( I金钱奖励
+ s" w+ b# A( ?------------ F) C) O. E! `
拿到人头的英雄: 0
  G: J4 V" {4 n: U, C1个助攻英雄: 10*等级+458 _  d0 _4 X+ Y2 U0 J1 k6 c
2个助攻英雄: 9*等级+405 h9 e3 _( E" e$ U8 c
3个助攻英雄: 8*等级+35
3 p9 {! Y. b3 C) d7 j2 a9 ^4个助攻英雄: 7*等级+302 g! ]" L, u( Q9 H* m( ]- c3 l  ^
5个助攻英雄: 7*等级+30
1 D2 `6 [3 c+ p; o/ o# p) N9 W. S1 e
1 z9 {* D! L/ ^- k' |3 _7 x/ |
) ?& v, Z$ j# h' e8 F0 q. R% p; O/ Y3 y# b; g4 a/ {* o8 }
6.685 b5 o- i! O+ r: |- C5 ^
=====( }) P& [. n: L' Z* t7 g* \

( D, T* w. v$ g; C# n9 t经验值奖励3 @! n, p6 F5 b$ w8 R
---------
6 g$ g$ j, x* x0 F1个英雄: 15*等级+50- _  T2 |; U- K# z4 U5 P. G# t) m8 h  c
2个英雄: 15*等级+504 c8 Y3 v& r8 o% Q' H4 u0 b
3个英雄: 14*等级+50- V, W$ y8 Z! y
4个英雄: 13*等级+50, \- ^! Z# `8 t1 T1 V! a
5个英雄: 12*等级+50
$ w( E; ~7 a" v5 b% m, M" C& e- g* T9 Z* b  K( |
金钱奖励. p  N/ n( [) `  z
---------3 a+ E9 O! O' Y5 m- V
拿到人头的英雄: 0( X1 B) v) b% t
1个助攻英雄: 10*等级+45
+ S/ w: R  B, U3 T* c2个助攻英雄: 9*等级+40
/ y) A- W# o( ]! I3 Z: i& {( }1 x3个助攻英雄: 8*等级+35
- ~1 A) u0 h! _# q* i* D7 G4个助攻英雄: 7*等级+30
5 L$ G2 v. O4 `  K9 ?5个助攻英雄: 7*等级+30
- s# o  r4 A8 X" ?# [" v  ~
( ^0 ?( g- b6 |4 O
: Q4 ~$ @' O+ ]8 g' q6 f1 i
# S) @$ P  \1 c9 G) e6.695 {! Y3 B7 _5 z2 D
=====
9 E# T* a/ v$ O: Z& e* G, g& X
: ?# S! @  V. h- Z  s% F% w9 M经验值奖励
/ e- u( b' ^, v; U2 a( L---------3 U, `% H7 k9 c/ r8 Q. y1 f# M3 I2 r
1个英雄: 20*等级+120
; ?1 N+ ^" X$ C( o8 _2个英雄: 15*等级+90
  }# c/ T7 R4 I0 e3 c- e3个英雄: 7*等级+308 L! Y+ N5 v1 ~5 D1 K' g
4个英雄: 6*等级+15
6 W' `8 m: t' V1 m6 M5个英雄: 5*等级+10
4 B# r1 }- h* G0 M6 y
. l% U/ i2 p. z! o, I金钱奖励! c! {/ k3 x, W! O
---------
/ |- E% a) H6 [7 ]# a8 p拿到人头的英雄: 0
, s  J3 k( |1 v% ?( |/ J1个助攻英雄: 9*等级+95# R4 }1 Q7 ?6 U- e" v. r0 A$ F
2个助攻英雄: 8*等级+20& h) S  J8 ?; W* `$ r: @7 W
3个助攻英雄: 6*等级+10
8 W& e: g4 p2 I4个助攻英雄: 6*等级
7 f* Q0 k$ D4 Y$ O( C; F! O* g' O5个助攻英雄: 6*等级
. B  F# n7 T- P! a. w5 q" P# a4 s
$ V( |7 }+ `: w& _
( q% L5 ~* }7 F3 s- X
0 b' g" g# }0 O! f/ B% S
0 C$ K$ y# `0 f; c+ j5 H
' u1 c: y: a  [. o/ m- h1 a) V- Q7 i6 W9 \

3 u' e- G& I% j! X& T5 E
; t, T* F$ R) A
* q+ k( D& {, n8 J2 E7 s  x* 增加了2个新的绕树点7 N# Q  T6 q4 X; l% _- A4 b# D2 k
7 m! p) m4 [8 z8 c$ P" K2 h
! S- \# r2 i5 n, l$ @' T6 H1 ]9 a, ^
+ j+ C4 t+ z9 S' @9 v! U% S
! G0 i% u0 l6 J7 B5 ^: ?# S
" x4 u0 Z" v9 I( B0 r/ T  g
4 s; H/ g! |& s' K% C  U

- G0 e% g* W5 Z0 a  \* 信使现在可以携带真视宝石(当真视宝石在信使身上时没有真视效果), T1 W1 ^: u  `7 ^7 R
* 防御符文的冷却时间从6min降低至5min
9 G5 b/ Y8 g: c3 z* 经验值的获取范围从1000提高至1200
9 H, N2 `( ]8 y0 V* 增加了鱼人夜行者,混沌骑士,半人猛犸至CM模式中( h6 r" \/ H% r3 Y) }5 n2 Z$ a

9 w% A: f9 ~: P5 R很快会有更多的英雄被加入CM模式中
9 A0 t# H* q  z/ w& V. M
  e& ^$ @9 F# E- j3 ]
- V7 q, T" G  z3 l) ]3 F6 r
6 Y4 x7 C2 l" _/ Z- r* 增加了一组新的远古野怪(雷霆蜥蜴,拥有狂热和猛撞技能)
# D9 u: z3 U4 \; ]" _/ L* 萨特的净化不再自动施放. z4 C* b0 g, F- Y+ N! @/ j

/ |$ Y4 |- `0 f1 _" I- z" a0 S8 m. j  w) P, S  W3 k! B6 l& m  E
* 新增了一个音效来提醒你传送地点附近的队友1 ?$ O  ^# `5 C8 ?
* 新增了4首曲目至-music (other6/7/8/9)
  Z( d8 W# p* Q% Z5 E" \5 K& l2 u% p* 为骷髅王新增了一组音效* s1 G4 A6 g2 v& H, M+ r7 O( }
* 新增了一个兔子信使
7 z/ }( l0 j( R1 ]3 m2 Y* 改进了毁灭阴影的视觉效果使之更符合技能的实际有效范围& v! z* O5 P* G$ `$ K
* 新增了一个当你使用影魔并拥有支配死灵时,对单位作出最后一击的视觉效果
0 r2 x" _  _1 @3 I* 巫妖现在只有在拥有A杖效果时手上才会有冰霜的视觉效果6 z" [, r$ J( E& m" v
* 现在流浪剑客使用大招时会变成红色) Z; `$ Z7 H' k1 B
* 在地图上新增了各式各样的小型装饰物: Q' X( ^/ D. F# z- }2 C% \) [* j9 ^
* 改变了钢背兽的模型和英雄图标' m, b% y; w# n5 c* b. s

! \; |+ d6 {: b. I. n! K7 R
- ~* _- h) \7 N: i/ G* 为地卜师的攻击新增了音效
5 d1 o$ P8 O4 k! W* d* 为巨魔战将的近战攻击新增了音效4 p, R+ s5 j% c, V3 s8 ?, s3 z
* 为魅惑魔女新增了拥有A杖后的视觉效果- q( d- S0 C% e$ l5 \
* 对幻影长矛手的模型做出了各种细小的改进
9 C; x8 k, j9 w# e* 将血之狂暴增加至-disablehelp的技能列表内" C6 Z! {9 X7 t' G* B
* 为召唤飞弹替换了一个新图标
8 M- h* k& @$ z( l# B+ D5 j* 为静默诅咒的施法新增了一个视觉效果# {. \1 i9 y& f# H# i
* 迈达斯之手的奖励文字现在更容易看清了# b3 W" D2 r) }6 [
* 为洪流涌出的地面新增了一个裂地的视觉效果/ U  U! h4 M& s( ?2 s
* 为幽光之魂替换了一个新图标
0 B) r3 W0 N. M+ i! i* 为灵魂守卫的魔法镜像新增了一个视觉效果( @7 G$ L- m' y0 t9 Z8 k
* 为精灵守卫替换了一个新的英雄图标
+ C3 u  c2 V) Y& k2 h. D* 为鬼影重重替换了一个新图标
/ S; j" a" Q0 M& a, Q! @! d* 为幽鬼降临替换了一个新图标4 D* b& V& {0 ?( l% |+ Z
* 为烈焰之拳替换了一个新图标- U' m- X: k; M: k4 P0 _/ W! `% i
* 优化了巨力重击的图标. ]& @5 v9 J& y2 F7 m5 V6 }
* 优化了追踪术的图标4 p# H8 @1 S, H+ Y; x, B. @
* 优化了伤害加深的图标
' n0 n; h5 _( M. Q$ ^* 优化了鱼人守卫的重击的图标
& [& N2 N7 p2 ?% K* 优化了瘟疫守卫的图标; Y: U* \$ b  Z7 v# y; N! {$ Q
* 优化了噬魂的图标
; Z" H3 D" C; a  H! G. t* 优化了长大!的图标1 C- n, r+ f7 C' |: H3 R
* 优化了恶魔巫师的英雄图标( l- R8 C) M: v  o
" x/ t" j0 I7 `  }: v7 r$ N, Z

+ r: p- b4 Q, l6 Z# `; B. h4 `4 y* 修正了使用暗影冲刺时会出现一个有生命条的傀儡单位的问题/ m6 Z! R. _8 \7 D
* 修正了一些束缚击的角度计算问题,有时它会击中诡异的角度
" F  J' T: D+ E, c4 m# N* 修正了使用光击阵和撕裂大地时会出现可见的施法傀儡单位的问题
% g2 M" I+ N) w. b$ z* 修正了魅惑魔女有时对敌方士兵使用魅惑不能成功转化而是造成减速效果的问题2 O4 y; W9 F* E" T6 D

; Q, n" v% x4 E3 S0 M. d4 `& s% U4 ^2 r4 P& ~. _1 U
* 修正了治疗守卫的等级指示器只对你可见的问题,现在对队友也可见$ @9 R# u4 W" d# N6 P
* 修正了Roshan与佣兽的不能正常相互作用问题. x. r4 \) M- F9 Z, L$ u
* 修正了少量法术不能正确将隐匿和幽灵漫步中的英雄识别为隐形状态的问题+ w/ @) ~7 g6 ?# N0 B
* 修正了超生冲击波的施放目标点选机制,现在可以对有友方单位的位置施放3 t' l- k  ?  Y: }' N
* 修正了魔法免疫状态下不能使用魔法镜像的问题$ J* r5 p4 w& w2 N# A+ |
* 修正了Roshan不能抵挡影之灵龛的问题8 X! Q# Q7 t: Q& N$ m
* 修正了自杀攻击的施放机理相关问题
$ w# d3 {) J' F: z6 e" B) O* 修正了液态火不能正常作用于攻城车的问题
. T. i" L9 X6 `) I+ I! C% S* m. V* 修正了一个罕见的守卫降临不能正常传送你的问题  t1 p3 Z5 Z* T" e4 L) Y
* 修正了通过冻结退出的裂魂人可以使用的一个Bug
3 ?! _* f: D5 s; o. n0 @* 修正了吃树会中断影之灵龛的治疗效果的问题& z4 O. ^# A5 a+ V
* 修正了静态风暴在计分板上的冷却时间略有延迟的问题
4 G' x! t6 c0 w3 E* 修正了一个有关神杖拆分和林肯法球的bug
# v) D4 ^8 c2 }2 Y  ]) w6 F/ G% w0 l9 B* 修正了一些关于火焰飞行的AI问题
6 O( K/ Z; k5 C' j. ?( P* 修正了首次使用变体攻击时的延迟问题
. X! p3 b0 z: d& ]* 修正了一些技能的冷却时间在计分板显示有些略微不正确的问题
) v' p1 f( G9 }  y* 修正了一些信使工具栏的问题
& I( L1 O7 k# j; u* 修正了龙破斩的施放目标点选机制,现在可以对有友方单位的位置施放
" J; h6 {5 O9 ?0 t6 d* 修正了3级割裂与弹射法杖的相互作用问题, `1 L/ ?0 Y5 W5 D8 T$ e
* 修正了天灾的防御符文不能显示新图标的问题
/ g  d2 h' j" M8 k3 _2 p* 修正了一些技能的视觉作用范围和实际作用范围不符合的问题(没有平衡性的改动,只是使光标的点选与实际范围 更加一致: 山崩,风暴之锤,照明火箭,怨念深渊,尸爆,时间结界,地之束缚,织网,梦境缠绕,编织,诅咒,真空,神智 之蚀)/ @( r1 S/ V1 o9 e
* 修正了新月之痕的伤害范围略小于沉默范围的问题" h! u; i: N9 W/ Y
* 修正了一个试图购买动力鞋卷轴时非常细微的视觉问题
: F  A. |, M( \8 n/ I8 L* J; y* 修正了酸性喷雾的伤害和降低护甲范围的细微的不一致" Y2 ^, ]8 ^( ]& a, {
* 修正了嗜血渴望的作用范围大了25的问题
, x) O1 S$ _3 Z0 K. A6 V4 h8 O/ e* 修正了粘性燃油触发林肯法球的问题7 w/ k5 d* C5 j# t% W) |! Z# t
* 修正了关于噬魂和虚无状态相互作用的问题. o  y3 r0 a8 e
* 修正了海妖之歌的作用范围大了25的问题
. b! K* B2 m1 I( X1 H9 S( J* 修正了一个罕见的精灵熊携带的道具失去作用的问题
  w0 ~. Q" h) n( d, \* 修正了一些关于神之力量的持续时间不一致的问题
1 O" x  N3 \) f3 U/ g) z: G! W* 修正了一些触发技能无视最后遗愿(死灵战士)的伤害反馈的问题0 i& d" \! U6 k6 s; T! l" S
* 修正了粘性燃油与西瓦的守护之间的兼容性问题
" u, k! l5 t8 O3 v3 {4 [* 修正了一些灵魂猎手可能带来的延迟问题' G" b, ~, K' S1 J+ y
* 修正了一个非常罕见的使用灵魂之戒可能致死的问题; D0 J) V; q0 {) O) r: [  `: V5 o; _
* 信使不再能使用幽魂权杖(为了防止滥用)6 d' L, y  o# W
* 修正了在生命值极低的情况下使用沸血之矛造成的一些细微的行为错误
) u; ]+ w# }1 ~5 T5 m2 |* 修正了一些罕见的龙破斩和超声冲击波的伤害上限问题" E9 t  W. R& y: C0 R
* 修正了一些细微的极度饥渴的持续时间不一致的问题- E9 [0 r; E1 ]( K) M8 M
* 修正了在对战争迷雾中的单位施放粘性燃油时不能正常作用的问题
* {! z' a$ m. p* 修正了獠牙冲刺可能造成的严重错误) s0 h$ X/ s# i! j5 M: S
* 修正了当不稳定化合物在空中爆炸时的细微的视觉问题
& {8 {1 c8 u3 r6 J. T' K  {* W0 H; b( |

% @3 l, k0 N7 S, T* g
9 _2 ?% i' O1 k0 dThis patch is focused primarily on balance improvements. Rather than wait until more content is finished for one bigger patch, I've decided to release a smaller patch first for general gameplay improvements while working on content for next patch. Let me know what you guys think and as always feel free to email me any requests.
9 D) I2 }1 A# E3 Q* q
/ h$ Q/ v/ n: e  V+ a9 @+ [" |9 r7 F  I3 H" T$ v) k3 ^

Alchemist
2 n8 c) N2 d% Z- Unstable Concoction stun duration rescaled from 2.5/3/3.5/4 to 1.75/2.5/3.25/4
) N6 A4 E4 S* n) ^$ K! \2 Z- Added an AoE effect indicator for the Alchemist player while he is charging his Unstable Concoction! r8 s: ]/ t% X% R9 M+ |

: E5 r4 \2 y- Q8 f2 c' F Axe
" `/ I% g  d" t/ L% ]- Battle Hunger slow increased to 10%! \2 q, |8 {, o- h# N
- Cooldown on Aghanim's Culling Blade reduced from 15 to 10 seconds
% B; L; b5 w: B4 O+ Z5 p# K/ H/ c2 N* K6 z; l
Bane Elemental
8 k- z6 h( ^! E+ O- Brainsap damage rebalanced from 75/150/225/300 to 90/160/230/300- }5 s& h# c8 i% d  O5 p
- Enfeeble damage rebalanced from 30/60/90/120% to 40/60/80/100% (above 100% didn't work properly)3 B1 X" P# K; w+ W) G7 z
- Added -disablehelp for Nightmare, to stop direct casting on allies (3123839); t+ F% ~  s  S5 W+ d2 S9 \# o
- Nightmare fixed so it properly stops enemy potions (3123839)
# z8 u5 R2 Y8 {% d
: P9 ^1 O$ }" m2 [ Batrider
% E7 e) f  `' z& S7 |- Fixed a bug with Sticky Napalm overhead text (+1, +2, etc) that was recently added from being visible to the enemy9 f% L% y7 Y: |' s" q0 E

  f9 d: O3 C, [6 t Beastmaster9 {! b, r2 W+ ^, I: `2 N! p1 O
- Hawk's HP reduced from 100/200 to 50/100
  G$ J* ?' E# O, Y3 x- _5 c9 D1 N- Invisibility on Hawk reworked. It now fades out automatically whenever it hasn't moved for 8 seconds.
! k  A# B3 U( P/ G; P* g: S5 y( W0 P8 B, ~( u
Bone Fletcher, ?7 @( a. V  \$ y
- Death Pact attack damage rebalanced from 6/7/8% to 4/6/8% of targets HP; c2 [. J( ~& f2 ?
( @) |, X: C3 T  K0 w, \
Bounty Hunter
( j* M- w; o, g' ?- Jinada critical strike increased from 1.4/1.6/1.8/2.0 to 1.5/1.75/2/2.25
+ n1 O$ @5 w2 T1 v; X0 {+ q2 u! j% s  p- Track cast range increased from 750/950/1150 to 900/1050/1200
* h7 f4 [. ^6 C( z
# J7 f! B7 b' |6 [' E- Y. w: C Broodmother* E  d, o8 I  G9 Q" E+ d" i' Y
- Increased XP given for killing Broodmother's Spiderlings
  f  o0 O: x0 a+ s# A' x& [, n* J% I* K3 }$ o3 ], d3 }6 v
Clockwerk
4 `0 a4 P! L* [6 l9 e8 m" z- Movement speed increased from 310 to 3150 c9 U# ~# n, v6 @  N' ]; D

6 b2 G6 ]; c" b; c8 t7 t: P5 | Crystal Maiden
( G3 @; V; t5 C/ L; @% y8 _( n- Crystal Nova slow duration reduced from 5 to 3.5/4/4.5/5 seconds. $ T( T( |% o$ G$ U& s
- Crystal Nova damage increased from 80/130/180/230 to 100/150/200/250.$ i+ s+ a$ i- G$ d+ v1 q. D$ j
, L) H1 m' ?0 \& L. E! V* p4 S& q3 y
Dazzle
# M+ r: R9 r8 Y' g# X4 l: \- Shallow Grave now has a duration indicator for allies
+ F3 u& m5 H, o
  C7 g' x/ w3 G" c" K# H$ v# ^ Dirge
5 z" V7 \5 I# s/ {' h2 T- Fixed over-sized click boundaries for Tombstone
( @8 p# b2 Z3 E( m3 ~+ p- X! Y
" @- v, y; u) O$ \ Doom Bringer# a6 y( O4 p0 D: q
- Base armor reduced by 2- C9 W1 R8 o  u  @- g5 _/ l  b0 D6 }; E
- Doom cast range reduced from 650 to 5502 n, J7 l6 D# p6 J

/ P0 b! x) j" u$ U) q! F Enchantress9 h9 e* _( C( s% V6 r8 r
- Aghanim's Scepter added to Enchantress (Increases her attack and Impetus range by 150)( D* Z" D2 h! J$ D+ ?  }

. g8 m. V2 S: x& i( ^/ T# {& PAghanim Upgrade Ability Code: A1WB
" x( ?' C) N" ?4 V- D) _  {# Q$ A; y- s% ^: A
$ w9 J+ g6 C: R' }+ l7 w7 a4 L/ @& `
( u' m6 r- G  A' A( M2 {
4 O$ |% ~" G, ?) @% q" D8 W! y
! w" x! T# e/ L7 O" |4 N
Enigma
! K% C" V3 n5 Y" P7 ^- Eidolons HP reduced from 200/225/225/275 to 180/200/220/2406 y  s; X3 J" p% e
! G3 O+ @- a$ y# @! e" a5 r
Faceless Void
& [6 T9 h/ \7 E* Q/ X-Strength growth increased from 1.4 to 1.6
6 L8 W* O$ @; [! I' d& X
& ^8 ^9 V8 ]! w, U Furion
+ L4 E4 q" b5 j. L! {- Wrath of Nature (Aghanim's version) max chain increased from 12/14/16 to 14/16/18; Q, g/ P- e2 E, f& U7 J. e/ h
- Force of Nature Treants can now attack air units (275356)
$ J. W  E. ^3 m; P* D# d4 u6 Z- Sprout code improved to reduce the chances of heroes sometimes popping out of it
% _  o- C  v3 p- Sprout targeting change from 6.67 removed
  I- U$ |$ \) w9 {7 R1 w- Wrath of Nature can now be cast through the minimap and it will select the closest unit as the initial target (275356)
7 U0 e. _+ A' ?. A" C9 }2 K$ E' P
Ability Code: A1W8
2 M( k' }* }8 x3 K8 Q& pAghanim Upgraded Ability Code: A1W92 f% t7 E  P" r0 K& M2 x
5 M% ?) t0 c2 x

1 O2 A5 Z# m4 |& ]6 @& T  R+ g
+ l# a/ Y/ A9 }1 X9 z+ S; f* z
3 R! J4 g2 a4 D$ @: l% P3 Z3 ?2 a9 ?* _
Gyrocopter
: U) c3 V* r) A( `$ _  [: |3 L! ?- Homing Missile now adds an ally only visual effect on targeted enemies+ X/ O% d* I& {7 n; ^7 E
- Homing Missile cast range increased by 150/ }4 I3 F9 S9 e( s& V, h- P
- Homing Missile cooldown from 20/18/16/14 to 20/17/14/11- u( }5 j4 {# n' a8 u
- Rocket Barrage damage improved from 10/12/14/16 to 10/13/16/19
5 P/ j# i& f" Y  r6 v: f" H
/ Y( I( u/ t- G. E Huskar. |! }8 R2 n4 B, {4 D- V
- Berserker's Blood attack speed bonus increased from 2/4/6/8 to 3/6/9/123 t% i! b  z" g4 a

# d* s% |) F1 l: R9 K, l- w Invoker
6 B+ L- A% }9 ?/ Y# D5 E, D+ X- Invoker now gains attribute points for each orb he levels
4 ]* O( F3 I' n' n( b
0 v: J; J( c: d. `8 v* p+2 Intelligence for Exort
  V* W! W2 e8 g9 c) H5 S# a: `+2 Agility for Wex
" I; y. T* X. w3 j+2 Strength for Quas
$ w4 n: l  K7 _; O/ N* n8 ~' D5 c/ o

7 p8 q$ M% O; _# Q, Q
& L, \& @  I* s1 B6 A6 v7 q
+ A6 {: m- [* g3 P4 t" N; o. k2 V1 R& d, T& Q2 o
Jakiro
6 j9 B0 ~! \8 k0 p4 Z- Increased Macropyre (Aghanim's version) travel distance) p5 [; @; J/ R9 y' ^9 _
' @* Z$ V+ Q6 T/ _2 K, z
Juggernaut
, s) Q% @$ l0 z: x- Omnislash no longer wastes a strike by considering banished units in its search
( g2 }' K- V* G, {9 Y2 {
; E1 m) y# N8 T Keeper of the Light
7 G% B; ?; |; \( I. a; \, l- Recall is now targetable through the minimap( V+ \& C* l: C" b, ^5 u
* ]/ x8 |, E0 p# I  d
Lone Druid
8 R" j' t3 O- A# K. X- Leash range increased to 1100
2 V& c. I1 v; _+ D& a/ _( m- True Form movement speed from 270 to 280. s- V! U" ]) [9 B- G* l1 f
- The "-ms" command now shows the movement speed of your Spirit Bear as well (298418)5 b) s1 [5 g7 j! i" b
- Spirit Bear attack point improved
9 }, E/ s6 f. x$ O* K: b- Fixed common scenarios where Spirit Bear would miss its attack as the target was moving+ J2 [" \, Y9 T3 c
- Casting Summon Spirit Bear while the bear is still alive will restore that bear's health instead of not allowing you to cast.' W5 Q0 p) R) B; F! ~
$ @9 D' w4 u: K$ n
Leoric
* B+ T- P8 b& _. f- Hellfire Blast damage redistributed to some on impact and some dps (312517)( `% d4 v; `2 [/ }9 a) k
- Scoreboard now displays Skeleton King's ultimate cooldown time
! M3 j, c' w! J7 j' D5 h- Skeleton King will be automatically selected for you after he reincarnates
" a6 r( w/ r  b/ i$ L! U  G2 `* t3 y
Leshrac
9 _& z/ ~  l$ [! G8 @- Pulse Nova AoE increased from 300/350/400 to a constant 4006 n: i* ]1 D6 G! \

+ Q& ^' |2 s+ Y+ N3 n/ ^0 j Lina Inverse
6 z/ F2 \0 l: {/ s' J- Laguna Blade (Aghanim's version) damage increased from 600/875/1150 to 600/925/1250
( @, ?! y# F/ h) o( o1 y2 o9 h; j$ T& f- \8 J, T3 u3 b
Luna
6 X% {# U" s1 c- Eclipse (Aghanim's version) target limit increased from 5 to 63 r" |! d  N6 r4 L
- Strength growth increased from 1.75 to 1.9* t+ [7 ~! ^9 @& D9 q' Y$ |
- Movement speed increased from 320 to 330
# b- J( b# H7 T. Y. t" m8 u
+ V% E4 O2 d8 @ Lycanthrope( ?/ T+ U; S6 H4 G
- Shapeshift duration increased from 14/15/16 to a constant 18 seconds
; B( Q& U( Y: a+ d) F/ s8 d/ z
Meepo2 K8 r& h, H6 |( n
- Strength gain increased from 1.3 to 1.6
& Q2 u( G( D: r* s- ]- Improved Geomancer's base damage by 5
: J3 {1 }2 @+ V3 {& E- Fixed some targeting issues with casting poof (300996)' f3 l- |9 J5 a' ]
0 O6 r: E: O& p5 g( E; e0 [
Magnataur% F5 m4 M8 p  @& F- L  Q( H4 {
- Skewer damage rescaled to 70/140/210/280; l* Q* p3 I' r. W5 Z

, }. r) ^# `6 \; v$ T4 i; O& H, B# ] Morphling
' R- [* T% I  b9 _: ?- Adaptive Strike damage type changed from Physical to Magical (248693)
+ [6 I  }  n1 b0 I7 x/ S- Replicate cannot target Morphling's own illusions anymore
* K( _4 y$ P1 `
9 |! L9 g6 K" N0 J Necrolyte2 j+ c+ b2 s& `: D: T0 Q
- Attack range reduced from 600 to 550
. O& U+ u+ W6 Y. ]
. x+ Y: \+ w5 @8 C1 k Pandarean Brewmaster
, V8 C1 D* u1 S& o- Cooldown on the Boulder ability on Primal Split's Earth Panda decreased from 10 to 7 seconds5 v+ }0 r$ ^5 E! @( B+ ~
3 [! D3 k, U6 F& l- d( m
Phantom Assassin+ k+ P9 q1 V/ U* C6 Q: S
- Base Strength increased from 17 to 20/ d+ B+ q9 n) d& Q4 m' G* X6 [
- Strength growth decreased from 2.05 to 1.85
5 x0 h/ x3 N. p; x- Phantom Strike cooldown from 30/20/10/5 to 20/15/10/5
1 z$ T- x5 v3 ~( L" }; j2 Z  m) ^4 d& I
Phantom Lancer2 `# e$ o3 B! n1 w( ?) D9 ?5 Q+ ^
- Strength growth reduced from 2.0 to 1.7  O- m  u7 N: j5 {$ C

* M$ z& o7 w6 X  p. H Pit Lord9 p0 z8 E2 }5 a1 N1 m6 U2 A
- Dark Rift AoE increased from 375 to 450 1 L$ Z$ m$ M; H6 N- `+ ]
0 h4 N+ T8 I# s
Priestess of the Moon
& v! z  g; a" ]! I& e9 m1 L- Leap cooldown improved from 40/35/30/20 to 30/26/22/183 c" n# l: i, L

7 B6 ^6 k- X  c3 Q- ~ Queen of Pain
, R& m. c6 |8 x' X! a$ B- Sonic Wave (Agahnim's version) cooldown improved from 120/100/80 to 100/70/40
3 m( A0 N& `' _* C, A, H+ X- Shadow Strike cooldown rescaled from 20/17/14/11 to 20/16/12/8; j, b9 b9 b9 J. T

) ^3 W7 B9 N' m6 z- L Razor
& Z- Y" A& m0 G9 ]$ [0 Z7 S- Static Link drains damage over 8 seconds instead of 10. & i1 M# w: J$ D' p. i
- Static Link damage per second rescaled from 5/10/15/20 to 7/14/21/284 p" o( z9 G( @, ^
- Plasma Field cooldown from 16 to 14+ `* X) P( W4 ?# Y: j. A7 K. P* r  R6 V
+ @) Y: @# D6 m8 y3 u
Sand King
7 b# `; w; m" X& v$ j- Epicenter (Aghanim's version) now gives one more pulse
( ?/ h* H( X" k$ V% {3 T$ q/ w: a# |- Fixed some lag with Epicenter
0 I- z6 U7 j( }! M" X' }8 E, A- Fixed a bug with Sand Storm if you recast it very quickly while still invisible/ H1 j1 [: J1 ~
0 \$ p3 C( {& v0 R4 u& ?
Shadow Fiend
$ e  y! D5 g4 r& [. U: e' p- Added a new command (-souls) to see the number of souls you have collected
! X+ t# C3 w8 m2 Y0 c% Q
+ E  h0 P8 G# \- M( T: n# k! z5 o Slark0 ^2 V  `- O* V" s$ p- u
- Decreased base Agility from 21 to 15 and increased starting damage by the same amount* a' ^7 J; V: d- S2 F( n* D; Z
- Pounce damage rescaled from 50/75/100/125 to 40/80/120/1606 d( Q9 v$ P$ R. {2 {9 \
- Dark Pact cooldown reduced from 10 to 10/9/8/7  m8 ?% [# P: F! O- S2 y' a$ p

8 L( v  D3 V: b Spirit Breaker1 d2 G; U' l6 w! p
- Greater Bash no longer messes up the target's command* h/ M5 P: T; g/ U. Z
- Nether Strike mana cost from 200/250/300 to 125/150/1750 E1 D5 n) Z% g" U# u8 l
- Nether Strike (Aghanim's version) now Greater Bashes everyone in 250 area around you when you teleport to the primary target (306008)+ b0 u3 Y4 h8 G0 m
$ O1 S, T6 c* B8 u8 G+ l7 x9 J
Storm Spirit
: ?/ K$ `" r' |9 M4 t# z$ m- Intelligence base and growth reduced from 26 + 2.6 to 23 + 2.2
+ [+ g( Q/ P0 y2 M7 g0 w- Electric Vortex mana cost increased from 100 to 100/110/120/130, q$ T$ o! W. ]# ^1 m
1 g. U; A6 K, Z5 n, C# ]9 _+ w
Techies0 A# o; A0 ]! n) G; c4 I- i+ N
- Base damage increased by 5
3 f3 V6 D2 ~# K: }, s- Remote Mine autoselection removed
: y  }2 `+ p9 y- Remote Mines cast time reduced from 2 to 1.5 seconds
3 ~: _1 W' U0 o: m* n" q% ?8 c- Added a new sub ability Focused Detonate that you can use on the minimap or in an area to detonate all nearby remote mines (AoE of 700) (297625)
' s6 O4 h4 R" e" q9 q$ p$ a9 `  m! l0 W4 j6 x3 t$ r2 d0 u( l2 |1 m
Ability Code: A1WF9 p, d( J! T( A8 m* I6 e/ d4 F

# ^, q8 J! e0 v8 a6 Z1 P# {& L% Q

) B3 {1 y" T! U9 S! l8 U: Y
1 h5 z, X8 F7 O: N
) l  c% y- n: h5 u/ d! f/ c2 f2 l# p Tinker
! W% C* B& l$ @  o- Laser's miss mechanic reworked. 4 [; }( G8 r$ S, I

# z1 j( \" ~6 p9 |$ W/ v4 Q" a: E; rOld Miss:0 G6 R& h: m" {( k
=========! j# }8 A9 o: x3 Q: ^. N
10/15/20/25% chance to miss affecting a 250 AoE for 9 seconds  t7 h4 q6 o& f  j* J2 ?, Q) ^0 e% n

8 O; ?6 n$ L4 ?New Miss:
! D2 }* ^  T5 |3 n3 E=========+ I. ?! G0 H; Y: Y- X( }
100% chance to miss on the primary target for 2 seconds.
! p( w! `: U# a5 c; k$ _9 I7 k# o9 `: y. p. Q: T1 ~/ @: H3 o

# e6 Y5 k! p: }- v# x7 K
9 |. W6 q( g! F6 w# i: J; u- ~8 u* P& I' F" w' Y& u% j

2 K, `* v& w# c3 ?: w3 ?* N Tiny
, ]; I2 V* F8 `/ q2 c. N- War Club hit count and AoE increased; A, M' P7 f( m8 w7 V9 P2 n
3 ^8 I" G6 f* d2 }9 ]4 v
Terrorblade" U* |8 s# n" K+ u# ]
- Base Intelligence increased from 15 to 19
# Q6 c" m/ E# @7 l. C6 ]- Fixed melee/range item to update properly for Metamorphosis transformation: i2 p: m) C6 H% V6 ~! x: D
- Fixed Manta Style interaction with Metamorphosis (so he can use it properly now)
3 D3 J. A/ [3 \$ H2 M1 r
: ~! g- D# ?( b1 J$ M* LAbility Code: A1RI# c% s/ w, g' \1 t
- B: G* @7 N' P0 u, A0 [9 K8 g# f
! \2 g* u2 j8 Z

% i# {9 j$ l+ G$ O- \
5 j5 Z! y: d  [& d  G5 M3 y  B# e# a- d" ~+ d0 c
Thrall
" D; U9 Y! p# v8 S* r- Static Storm cooldown increased from 60 to 75
& X) L2 W! g8 J* y- F- R5 y* F5 A9 w
Troll Warlord
$ h8 h2 d9 s+ p2 q+ S' \+ o- Battle Trance self duration increased from 8 to 10 seconds
6 ~9 W$ S4 p- _- Fixed melee/range item to update properly for Berserker Rage transformation2 P; ?3 q' S" l9 g' C6 H1 h& s

1 U! j  n. @, [0 } Vengeful Spirit
+ W- \; h( H6 h+ Y7 s7 @5 r- Magic Missile stun duration rescaled from 1.75 to 1.45/1.55/1.65/1.75
- T/ P+ M$ g( O/ q, R8 b
9 e* o  X+ U; r6 v; M Venomancer) v  Q9 I. }" y  R9 Z
- Plague Ward's bounty increased from 3-9 to 14-176 h* d* I1 `) O1 u+ A7 b
5 {# o5 W0 d% A
Viper8 p* c+ I+ Y% g2 f; y, F% U7 [4 y
- Viper Strike (Aghanim's version) mana cost reduced from 125/175/250 to 125& v, o8 ^1 s2 S0 }$ }

+ p3 W, M. t7 w+ E/ X& C: B: t Guardian Wisp& S3 C$ ?1 y$ C5 X- c
- Tether Stun duration reduced from 1.25/1.5/1.75/2.0 to 1/1.25/1.5/1.75
* s1 Z4 R" W) g: `! o6 m- Relocate cooldown increased from 80/60/40 to 90/75/60. m' q, g4 f7 s+ o# [
  P' T0 i5 \! r8 s
Warlock
8 `2 O5 u  S8 I% ]- Increased Infernal movement speed from 320/330/340 to 320/340/360( A/ N. j' f! Z/ Q
- Immolation from multiple Infernals now stack (281065)2 g. r" O9 a2 k0 R# q- B; X# V

+ r* {4 u8 I, v" u2 [6 n Wind Runner
5 G7 n- W& s+ l9 ~* ^; }" W- Night vision reduced to that of normal heroes (1200->800)
- W& Q% J; t' O) L$ K- Shackleshot's search angle reduced from 30 to 26 degrees
, i! A5 P5 G* y* }1 Y! H1 y4 m& W5 g4 O
Witch Doctor
% ^, x. X" ^' G4 k) y! U/ |- Casks first bounce no longer stuns for additional duration, it now lasts the same as all the bounces% ]' Q8 k6 c& n/ a! W4 b
- Voodoo Restoration mana cost per second from 6/9/12/15 to 8/14/20/264 S0 p4 [& {$ l( x
3 l" Y1 V/ p& ?9 O; ?) J; P

8 L$ P6 T. y! i+ `" _
' y$ K/ h  |) ?( F0 {7 ]

Animal Courier9 M) J* L7 f5 L& q8 }5 L
- Automatically upgraded to Flying Courier when you put the recipe on it (148581)
# k" m) f' `+ Q- J8 A6 s  v$ h  r: p
Aghanim's Scepter  C* Z) v# [  Y5 M2 w0 [' W$ b6 p
- Now requires all three +10 attribute items instead of 2 and a 1100 gold recipe
$ T* b$ @/ l$ y. `  j# U
; |7 F* [! ?' K: E  F3 ]9 c Armlet of Mordiggian9 B% S( h0 m$ c2 i! w
- HP regen and lifedrain increased by 2 (overall +2 regen while inactive, no effective change while active)
% m* E- D/ d/ {$ u* Y  ]- B+ G( h- Recipe cost decreased from 900 to 700! u) N) b0 g6 Y- O6 [0 z4 m  Q
# [. s3 A- x. e$ k7 z$ M; x" m$ C
Boots of Speed/ D7 f& [# ?" d9 x4 I, h. P
- Movement speed from 50 to 55
7 v/ u0 z# G- n8 G5 ]" n" Y
. X$ d& |2 E) m  K( t- F" t  R Bracer, Null Talisman & Wraith Band7 e$ }3 a, H6 P1 s
- Added +3 bonus damage to Bracer/Null/Wraith
1 J8 g3 m2 g" e8 a6 J! O$ z- Increased Bracer/Null/Wraith recipe costs from 175/150/125 to 190/170/1504 M) r" r1 m, k# h1 B

, y- P1 C+ @3 I9 |8 u3 Q7 I Buriza Do Kyanon1 F: [5 ]' d  f6 M$ n7 u
- Critical strike factor from 2.4 to 2.5
5 a. ]( s- A6 t2 a' K2 h- K
1 O! Q  N8 |+ X4 u1 o% C Clarity Potion
) Z) X  D! E- o3 }0 I* i( F- Double clicking on Clarity Potion causes it to be used on your hero
8 S/ z4 g, v) W/ L$ ]9 |9 z' R4 x& D3 Y
Dagon
8 A# ?# V' p, `' \( K- Now requires a Null Talisman instead of a Blades of Attack
3 |9 w) G, D$ {/ s' G, f" k9 x5 n6 ^) [  x; d, P
Ethereal Blade
3 Z# T7 S( M0 x( l- Slow on Ether Blast increased from 30 to 45%
+ N3 n: C* Q7 F9 W, f! F, x, V7 c- Cooldown on Ether Blast from 35 to 30! }( g: ?& G6 E, f# p

$ f6 R* V$ G* Q! p! L( u# F# r Eul's Scepter of Divinity
" ~9 h# f& X/ n  S( u" v* \- Mana regeneration increased from 125% to 150% to match its components2 U. @$ O- N. I# _, D5 J4 [; n

/ Z: C, K0 G/ R# }5 ^ Ghost Scepter$ p# f4 u* ]! W$ q
- Cooldown increased from 25 to 30+ l# S# j( {, Q! O
- Cost increased from 1500 to 1600. h: a; r* E; M* v9 a. _
9 b, X4 X2 X& h2 t6 o9 A- d/ \+ a. {
Eye of Skadi: i8 {; ]4 O% H. I' X) E7 o0 |* A. G
- No longer requires the 300 gold recipe
! [4 z+ }5 V) B; I
$ O3 {- P* ~# J; c* ~3 p Hand of Midas
; Q$ {6 I! n% D0 ?" {+ k0 c- Transmute now gives 2.5 XP when used on a unit (2744725)
& R1 D; z7 [# [; w, B" W' t% D0 c% e1 i+ ^
Healing Salve  M! L9 S, x' B0 U4 V
- Double clicking on Healing Salve causes it to be used on your hero
' ^8 h% M. [/ z. b1 l
- e) p, F* I# g Hood of Defiance
" M. x/ V* `+ F8 q" t- Recipe changed from 2x RoR + Cloak + Helm to 2x RoR + Cloak + RoH (297602)9 q' J( S; j" f) ^
) E0 s1 i5 J  N, Z) k- q) ]
Magic Stick & Magic Wand
# z. A' t/ w6 v5 g- AoE for gaining charges reduced from 1600 to 1200" Y/ K. x& V' F) M  a) v+ i6 F
- No longer give you charges if a spell was cast from the fog of war8 Z: [9 |0 z% K% ]  u  Y
5 E, {8 R" X; A, M' f& T% I: s5 c  |
Manta Style
$ J% G, D1 v8 W) z- Increased recipe cost by 50 (Yasha recipe cost was reduced by 50)
8 _. M7 x% y. K, Y4 d; i- Rebalanced Manta Style for melee and ranged heroes
5 |2 O) c  X3 p  F
/ f. \, d9 r2 BOld Manta:
9 h, |/ f6 ~- @% ^5 Q==========
' x+ |- k3 z' i8 ^  J# r/ HDeals 33%! s6 y2 Q8 T/ d, l
Takes 350%) s$ o5 S$ m0 N- E4 m7 P$ k. }
Cooldown: 50
( q  Q1 z7 ]+ [. ^% b; l  ?' d  K0 W+ n& m  C0 _
" G/ N. F9 ^" s: w. B% R
New Manta (ranged):
: g& H% ^7 f% g$ M$ f  u! x====================# r: O" X+ O5 F0 A. ], ?
Deals 28%" Q- V+ y0 P' \* U5 L7 A+ e
Takes 400%+ D+ U+ I5 r, W: u6 V8 l
Cooldown: 508 W. Y2 T& t0 h- u
: c% ]( {+ e" ^$ X

' T( G3 k5 b9 l0 f7 ^3 h# F# A; q* BNew Manta (melee):! ]" G% ^, K5 b' b
====================+ B; j  h, r4 t; {2 N$ z
Deals 33%
& O% j% O6 r" X3 bTakes 350%$ [9 c+ \+ Z- k/ t1 T/ ?
Cooldown: 350 ]/ `+ X* V. z, L9 W- e8 V0 v" S8 O

( I: ?5 G  G6 m. |; \& A
/ K' u, F' Y. p
% ]! x/ k" j" \7 N3 [
/ z( Y& a9 _& A+ X: z
" k7 X% t8 E( H Mjollnir
  l1 H: y! e, R7 r( K. {- Static Charge changed from a chance on attacks to a chance on any damage
- O1 }' p0 y* C& q- Double click now activates Static Charge on yourself& o8 f- s- c# B

9 \! e& |2 u& w- G! q- m. v3 i Monkey King Bar
; d# |- ~" I( R0 e9 z/ A/ q+ U- Damage increased by 8 to be equal to the total damage from its components; ^4 b8 V3 Y2 o. x2 [) U, v8 O+ l

, P, o/ S) o5 z1 N Necronomicon
& f1 |) t( Y2 \, X- X- Base attack time improved on Necronomicon Warriors from 1.0 to 0.75! n' n  c- k  q2 ^$ n7 g5 M' p

" U8 h) B+ E$ L Orb of Venom
6 h9 D1 L) P7 }; f! d- Duration increased to 4 seconds
2 l$ s2 k% u) z! I3 \- Price from 600 to 550  ^1 U6 }) I/ l9 l* R4 x, g8 t7 o- W' S
4 r! R$ x+ X. \
Phase Boots5 s$ d( b2 s- ?! @  O
- Readjusted bonuses:
& ^. U# {3 D/ Y* i/ d! e& {$ O
" b* G: w0 z' f7 E3 K* d+ X# o2 GBase Movement Speed 70 -> 60& z' E* c0 `2 q$ B' P
Phase Burst: 12% -> 15%" E" I; H# R" v7 s8 T
Phase Duration: 5 -> 46 U" J  X' ^/ x- E! [8 X7 T4 d1 r
Phase Cooldown: 10 -> 8; o' |, [: u; d7 _
* [+ y2 l: |7 P- Q
7 }, U& s; ?, F4 {9 p; x# R& F8 b

1 o9 O  P7 G  @: C- r7 T( H
0 ^) d: X  v' r  @* K+ g0 S Power Treads; Z$ v4 ?" U$ F; @0 F
- Attribute reduced bonus from +10 to all attributes to +8 to all attributes; m3 Z) `$ g0 [* \
' u, a8 O+ h! A2 b5 R1 X
Ring of Basilius
2 ~! J+ u& F6 Y& c$ Y- Armor bonuses rebalanced. 7 k) O5 E1 S3 I, |

, x; i! U/ N; N3 i$ f9 u- Aura Armor decreased from +3 armor to +2 armor.
5 N- y6 Q8 y# }; x$ v( v  G6 O0 A- Added +1 armor for the holder.
5 @8 @" o+ ]7 z* g. V+ S3 Y2 b7 {2 f" w% X$ L! R
Same overall Armor for the item holder, 1 less for allies
+ b+ P  }, @. }3 `! n- b: d6 [& T
9 u; f, S3 Q  h4 K" W1 O
& g/ S! R" c8 [5 x' h! I
4 y6 G$ P, g; c, T: D. A9 B2 d9 y7 _

% z6 D- _! |9 R' p# r+ a Sange" ^# h6 p- e9 C8 Q2 W$ w3 R
- Added a 20% Attack Speed reduction to the slow on Maim
$ p% v" A3 z# n& Z3 E- Reduced recipe cost from 750 to 7003 `: A. |: z" v. J% v/ F5 M6 Y- S0 S# W/ O

5 Z3 |, L* B: M% s+ Z$ g. x) c Sange and Yasha
* @# C/ J% ^. V+ O. {  j5 h# P- Increased the Attack Speed reduction on Maim's slow from 15% to 30%
5 ~' \& i% ~: U8 s% x3 o/ `( c4 b& Q! L6 p: K: q: r3 |
Soul Booster
/ n" p* C& @9 ?5 T) A- Mana regen from 10% to 50%
4 q/ m$ c  B" J& ~9 y- Health regen from 1hp to 2hp$ G2 d; C+ R# F3 r. y

& o3 u. n- }5 Z3 [ Stygian Desolator
" M) V6 l) J" Y: I6 b9 ^- Buff duration from 5 to 7 seconds
" w3 r2 ]- r6 E3 ~1 o0 \% X+ z& k/ d+ @: C. ^% M5 V
Urn of Shadows6 \# T. U1 O( b9 a
- Soul Release now causes HP loss instead of magical damage when used on enemies (same overall dps as before, no longer disables dagger)
/ U: S; H( P- w2 N) T+ m4 c8 z+ y2 b+ `! q0 \1 J5 p
Yasha/ J6 O& \9 ~, }# h, f
- Reduced recipe cost from 750 to 7000 {1 b+ E8 p+ I1 p

* ]# z! l, m1 o- }' n/ ^# g
& }. u1 a) w( W/ `9 K/ Z9 R0 @+ X4 E. Q: ^; H

* Added a new loading screen6 y' y" e3 v/ o! I' M9 E$ a: a

# c2 x6 |7 a; F" qKunkka decided to try out a new style for the loading screen in 6.69 (all sentinel heroes). Please give him your feedback by emailing him at kendrick@imaginaryfs.com, j9 X; c+ \4 Z& J& w

; y1 j# i- ~! q- Y7 w9 S7 ?, b- J+ k+ ~

& n; v2 K. H0 {/ h  a' \; M6 N1 ]2 ^" L& ^" d2 G
# C3 O6 v+ D3 j$ G6 p( ^
: S3 r' R$ }) ?

7 q3 O! Z5 H1 q- B2 B2 g  H9 ]( L( w* X9 j

+ ^  {7 F% C, `  g& n/ u4 {/ Y! `8 I  n1 c
: ?- C6 J# U9 ~* z) m0 ~4 c2 x

. @8 v0 v" G" u$ K- C7 {1 I: Z+ R- t/ V5 l7 F) d! {- a) W! P; ^

; `% @: U) C" T2 u+ F" R4 _* Rebalanced the assist Gold & XP system  p$ D6 `# O: U- P) m4 N$ O- {
' v3 z3 e- M! g) u2 ^
Most recent versions (since 6.55) have an extra portion of the gold/xp that is not a pure split like standard XP usually is.
5 k- f) H# `. i2 A$ o' Q4 J
. G' q  L9 i8 T: j6 f. AFor XP "heroes" means the number of heroes in the area.
+ ?$ P0 l  m: wFor Gold "Assist" means the number of heroes in the area besides the killer. 4 ?' s  c; U: P1 ^
7 B1 \# p; o. W1 t+ l6 ^8 T$ u. K! g
"Level" always means the level of the dying target
! D& L$ b2 T$ m. h1 _- u9 {
6 _/ y; _) z# S; H- C  }7 |6 D. Y; X/ t6.68( u9 a2 t/ I2 m5 E* O6 x
=====
: M& p% S3 ^) W" Q! e: A- _. C: p
Bonus XP & O3 R; ]: `0 F7 ~7 G
---------
6 m+ U. ^2 f# A7 R* T1 Hero: 15*Level + 503 ^2 |6 X) j' w5 w" y3 x( f
2 Heroes: 15*Level + 50
2 [& }% }9 k, q3 Heroes: 14*Level + 50$ G9 A+ x" M# e6 K& Z8 S
4 Heroes: 13*Level + 50
+ H8 S- [# ^8 Q  P+ ^: N5 Heroes: 12*Level + 50$ n( `5 C* G) C6 Q1 ?
( z. ?6 e- H9 W4 c( N$ c0 I
Bonus Gold
& I6 V( |( q! m0 D9 x2 k0 m-----------4 ?  B0 e% K6 d/ x" K4 a% v
Hero Killer: 0
7 ^. ?8 I, V$ L3 {5 @7 e7 Y1 Assist: 10*Level + 45 (2 heroes involved in kill)
4 D5 x& J! p: F! z9 H' @2 Assist: 9*Level + 40 (3 heroes involved in kill)
8 a1 |- f  k1 x' k8 B; }+ S2 ~5 g3 Assist: 8*Level + 35 (4 heroes involved in kill)2 C" h& G) S$ O. W# s2 c$ M
4 Assist: 7*Level + 30 (5 heroes involved in kill)0 S. E( N+ u! N- _2 d! z
5 Assist: 7*Level + 30 (5 heroes involved in kill but no one got last hit)9 s# H7 i* P$ b6 ]: g5 Z

; K0 o' N) l6 ]( C" u
! s; x5 [5 [8 a1 t" C6.69
" r( U' Q2 P/ f2 b+ j' q=====" E2 ]! X0 L4 |: v2 A
0 B) x' {" p  B$ H0 ?1 q4 v, O
Bonus XP
1 ^; {0 M5 `) a' L! B# x5 d---------
5 p+ T4 b) _! K& h/ C/ h1 Hero: 20*Level + 120( y  N0 Y" @0 p
2 Heroes: 15*Level + 90
4 k9 Y( w' o! f8 k3 Heroes: 7*Level + 30
  Y6 H4 m; u4 m4 Heroes: 6*Level + 152 I) V& j5 |- T8 t  j+ R
5 Heroes: 5*Level + 10
7 Q' c# f  y: B* i. ^0 d% @7 J8 P
7 u6 z, ~* P$ f( T: GBonus Gold; L' s- T5 d0 f8 z; a
-----------
% P0 x/ c4 I0 u" w2 _0 A0 A4 m. lHero Killer: 0
2 \8 \. g3 H/ P6 }3 g1 Assist: 9*Level + 95 (2 heroes involved in kill)
" x; `8 o5 o: X2 Assist: 8*Level + 20 (3 heroes involved in kill)
/ C" \/ f% R) h( ], n3 Assist: 6*Level + 10 (4 heroes involved in kill)' w3 n$ Y9 A3 ?9 n+ H
4 Assist: 6*Level (5 heroes involved in kill)5 u7 z! `$ a: ^# j: U; D% ?, A
5 Assist: 6*Level (5 heroes involved in kill but no one got last hit)1 I  u0 C/ ]2 |) ^7 D

5 Q+ S. v, ]- d4 S" V
: u+ i1 s' \/ Q" D' i2 R
) f+ U, v6 y. M! r0 d: c+ J% S8 u! _+ i/ c$ o% u+ d$ j! i

# p% L+ @- d2 m3 Q9 E0 m" [3 d0 W7 j( @& ]6 \% i
' t4 @/ E( W* G" M, i8 p2 f6 @8 G
Basic Information:* ~! Q" g3 I: |* d! o
===================  a+ k$ A" Q7 r6 u/ Z
This isn't changed, just overview information.
# i' s$ ^; x6 S) E6 c8 Q5 R# u: [2 h6 _  U! x7 N- f
Streak Ending:" E6 M/ F1 M( K
---------------# ?9 u0 m; {5 V1 b' e
3 Streak: 505 ?) S0 `5 S" Y( q/ C
4 Streak: 100) U5 `) t6 c0 o* P' m1 V( t) g  ]
5 Streak: 150. {! A! y& g( D0 ]3 z+ }. u
6 Streak: 200
! W! z0 \, Z3 h$ X% B5 v: e7 Streak: 250! t( o( S; d6 x, k1 g2 l
8 Streak: 300
8 g) ?# Q; d- k# T; v1 e* L9 Streak: 3508 p7 f6 j8 F9 t, C' e' J6 h5 F5 Y) G
10+ Streak: 400( o) |& ]7 r/ t

( r' G$ d  r' W0 l3 [: j' V' J$ K! \) f
Death Punishment:4 R' W1 b. l2 s( Z% G  K1 b3 S
------------------" y; e; B! U' b# w7 a- [$ O) _+ r
Level * 303 f5 z, E! k6 E" Y0 X3 z2 e0 D
5 [2 G3 K( L' m0 M

8 n7 O2 H! V7 {2 J! }6 T. nHero Kill Gold:( T( H' U6 ]" m3 H2 y; d$ b
----------------
  Q" M# j. Q% o! M/ D200 + Level * 5
6 @. s: ~3 I1 c: K* b6 t5 v' W0 t$ }5 c6 @/ A# E9 t

1 y- _# z& M" f/ G1 n- y) |; QHero Kill XP:
: I, Y. `) s+ Z--------------& X4 P; L/ \( }( x% P7 @( N
Split evenly in 1000 AoE
6 d! q6 h8 |+ m* I/ CLevel 1: 100
5 s" z& R" q4 c1 z8 gLevel 2: 120$ E( B( z; w+ S: M; x
Level 3: 160
  o7 u7 M1 Z- X" W( zLevel 4: 2208 f5 A% `  ?! S9 |; P
Level 5-25: 100 * ( Level - 2 )4 E4 ]- }" }9 H3 G$ t. i$ c( ]
Example: 0 p! F1 [8 l2 X( V8 I$ v
Level 10 = 100 * ( 10 - 2 ) = 800
8 ]# V9 U, V6 ALevel 20 = 100 * ( 20 - 2 ) = 1800
* L: D) h2 ]( j' p
6 f- _3 h% x  Q9 l, G
; j4 Q. H, Y9 o* R6 Z7 ^2 n' b, z* c
6.55( o  [8 W' k4 S9 o% b; S! j) ?3 S
====
: U: S& c% Z0 Y3 s$ l3 P9 H' M5 b2 t; J6 o& N
Bonus XP
5 s# q) c+ d- G  Q/ }---------
, B: _5 Z. s  r% o; J/ t2 ]1 Hero: 8*Level0 N" o; q3 n, s2 b2 i; r- O
2 Heroes: 8*Level
6 i- t# Z' R( p0 }4 n! M: k& j3 Heroes: 8*Level
' r$ ]( W' a( B( Q7 L7 W4 Heroes: 8*Level
1 Q- e0 n  p5 g. W- U5 Heroes: 8*Level
5 s9 A5 f+ `. r5 e9 w2 q% @( c9 x8 V( t
Bonus Gold
1 F0 m" s- m5 }9 ^-----------2 D- M3 A7 K# H( @6 C1 u
Hero Killer: 0
& \* O9 l" A# I6 |5 j, H/ |1 Assist: 40
- o- F$ N2 K9 C5 q/ p2 Assist: 40, A7 F6 s" Y3 o+ ?9 v# g/ S
3 Assist: 400 V! w" [2 M: |* y+ ]9 c  S
4 Assist: 40( Q& }* E9 B' r5 q- [
5 Assist: 40
: s' j- y  W0 n4 U! \5 E8 d
6 U( X3 [7 b: K5 X/ Y0 r0 |$ [7 J$ u$ l& Y

; N. e' x/ x- L5 [' X, g/ u) i6.64
8 Y- \& A, E  B' F7 @, e) R====. Z2 W1 n$ i0 i- Q& F4 {6 [
, ]3 r/ y. n$ e
Bonus XP + X9 U, f& u& E( R1 p; K
---------: y. d8 {& `9 t) \# Q  A0 |0 f
1 Hero: 12*Level; J4 I; G) b4 X/ k" t5 ~7 Q
2 Heroes: 12*Level
' Q# Q) ?) a" V( G$ x4 B  }% T3 Heroes: 12*Level3 J  p4 b; |) s( V9 X1 n3 ^) ~# t
4 Heroes: 12*Level: c7 H* D8 u% I* A; e* Y
5 Heroes: 12*Level( ]  Y% t6 j% k3 F: |

$ ?% q" c( Y- sBonus Gold: w% W& }2 g3 u
-----------: e' P; P1 \- Q) }  @2 }
Hero Killer: 0
; \, x7 I. k& e; x$ d0 D  [. o1 Assist: 5*Level + 30
& l% \9 h$ T+ Z: |' m% `. f& B2 Assist: 5*Level + 304 w0 y, T- d, m5 c
3 Assist: 5*Level + 30
/ B# X$ F6 I7 P! k4 Assist: 5*Level + 309 W1 z5 k0 B7 F# y. d
5 Assist: 5*Level + 30
9 `0 o7 \/ [, H; c
5 g9 q5 ~: ]# B5 _
# \  _& x- e2 w1 N) a* y/ e3 y7 y# e6 Y. S4 O  X
6.65
" L, S0 D6 ?. ^5 t, r' o7 X=====# l. X' Z6 S' X7 S3 E

+ ?/ ^, m  c- }Bonus XP % U: [. O7 d/ K/ ]3 _4 |  b* x
---------1 u8 W2 d. f# ^: Q$ V
1 Hero: 15*Level, p! q2 t5 `7 ~3 {( L: j
2 Heroes: 15*Level& ~4 b4 V* Q: O' o. C
3 Heroes: 14*Level% R8 n7 ?3 r+ O& _4 H% [* A7 A* X
4 Heroes: 13*Level2 T  z1 R  f3 u) I* ^# H5 T* C
5 Heroes: 12*Level& q- D: ~/ k$ L5 V
8 V8 X! e5 a! \1 V: j9 n
Bonus Gold4 T/ ]' S8 v& M
-----------
; j7 P- M' p6 ^; QHero Killer: 0
/ D* i5 P( n  {  g1 Assist: 10*Level + 45
1 j" V! U& n9 m2 Assist: 9*Level + 40
" x/ N8 t) ^7 G& ?& l3 Assist: 8*Level + 35
# T' l4 J4 f8 r$ n1 Z0 A5 I- N1 b' Z0 K4 Assist: 7*Level + 30/ q9 P# Q  E4 x: t: n4 }+ A* u) j
5 Assist: 7*Level + 303 F0 @9 o+ z7 _$ S5 D2 }. e) _
" Y! J2 R' M) y8 K- z' K4 R

& o5 ^8 p7 P, ?7 S6 ~7 C2 V" Z! M# s& \+ \
6.68
7 U" n& S+ p& G$ \% |/ {=====
! @$ h8 C: Z* y* a+ ?5 L1 |3 e  f* h9 s# q8 Q  |# ]) e
Bonus XP 6 ]; R" `% O# h9 }
---------
  m: I1 u) E7 o- t6 I3 S$ S. d: |1 Hero: 15*Level + 50; z- ^' s- Z4 T& L+ q
2 Heroes: 15*Level + 508 O4 c: R; m9 A$ F: Q
3 Heroes: 14*Level + 50; {7 m7 d4 }9 g1 W2 ~  N- r% Z
4 Heroes: 13*Level + 50, e# }* ]: r% T0 k7 X& O
5 Heroes: 12*Level + 50
$ L, c$ A' }8 [9 }( I$ J. O2 [& Q4 Y5 b4 [& ^
Bonus Gold
# y5 x1 d# e" B-----------
% P2 x" _: |+ O5 o; qHero Killer: 0
9 x7 I& Z2 V6 U0 b; k1 Assist: 10*Level + 45
7 R" L: }5 [* d) Z) S2 Assist: 9*Level + 40
; S. E1 ?' R, W5 f3 N# b: |2 K* ?: ?3 Assist: 8*Level + 35% ^% u$ k, @8 X0 _- f* T  h
4 Assist: 7*Level + 30
0 e8 n! ?/ v( M$ X  X& V4 a5 Assist: 7*Level + 30- @2 S# q: c7 {* h; l' @
' ^. m# ]! r6 r" [$ i( [
4 l4 Y* O) B- ^& W1 g& R+ j6 s
1 t! T  Z  n5 {& Y: x
6.699 e3 y; p6 A4 @% B1 U( ?
=====
9 g! @. H  v* q8 A2 s6 B% q
5 z2 D! N5 t- E1 W- K) m) ]Bonus XP
9 Q$ u9 r8 v; @0 Q1 J9 `  B* S- L---------
( M" A- A/ a5 R% @/ \" P4 o4 Z) U- u1 Hero: 20*Level + 120
7 ?+ `6 o6 x+ W, i2 Heroes: 15*Level + 90
  C6 V" @/ I6 r2 C, m* N3 Heroes: 7*Level + 30
% g  T' j: `1 n# d, e0 d4 Heroes: 6*Level + 15, T2 T; G2 P1 F  B8 J
5 Heroes: 5*Level + 10
4 N) z4 ~+ g: H# x2 F6 Y5 F9 }. ^' t. I6 t8 p& V
Bonus Gold
' |/ N: v  Q! Z-----------
; l. \% k2 D) ^4 XHero Killer: 0
; r4 Z$ b0 |% _. Q" I9 X1 Assist: 9*Level + 95* H) X* w" s7 Q" ]8 b  M
2 Assist: 8*Level + 20
7 c& m* P$ b" v! q* h3 Assist: 6*Level + 10% u; i1 {7 a& W+ Q
4 Assist: 6*Level 0 o6 B: A+ r) z$ [! y! E
5 Assist: 6*Level: y  s" S, W7 l* ?

2 J8 z2 @; x( m" Z$ g1 E
- U6 g8 q' z1 E! g0 t" Z  Q
* X- t& ^8 G! g+ e9 ]$ y: G8 d6 [$ k  A) Y

! K% f% f1 f; a' Q% e" K+ Y$ B4 u; Z1 \! z0 j& t( p) H& z

! n+ @1 I1 o& [1 b* e5 W3 p; x, e2 f1 e' h; R* [6 L8 l
* Added a couple of new juke spots+ n+ A+ h* g) O" b2 I; H& s

$ c- d5 s( \1 ?: ^
2 A6 j! z5 L/ }0 X# X/ m: v1 U% F8 e
& |  A+ X. r$ ]
8 k$ E) n* k: ]; z3 i1 Q" V2 w. h# Q7 X- r. D" Z
2 D" {" P6 r- |

8 Y6 P  X, ~+ P* D# E1 A% a) ^, L6 U) ]( [; v

5 E* `9 t3 ]7 m0 j; Q1 J. T& [9 I
: G! r1 [9 r* d9 R; M3 \! N( J2 F& f- c3 {- z3 e1 L
& W. R8 }; [+ ]8 b
* Couriers can now carry Gem of Truesight (it loses its truesight while on courier)
7 p$ U  D, [' F& B$ x* Reduced Glyph cooldown from 6 minutes to 5 minutes
* H3 n0 V- ~* r* [' ?* XP AoE increased from 1000 to 1200% \7 q7 d5 ~1 `$ L: ]& c# v
* Added Slark, Chaos Knight and Magnus to CM
+ a  y* {, J7 @1 l9 V4 N
+ s8 |* n- S) w  g0 }& k9 fMore heroes will be enabled soon. - _/ \& b" W* Q3 X* L

) n& [/ R, S9 B  N" [: W" w( ^$ X( V2 V, y% `  _

5 o9 E, z' J- @7 W! H/ N' K. x. G5 p
( a9 Z+ r) G3 |+ |! [% k5 H" P* Added a new Ancient creep camp (Thunder Lizards, has Frenzy & Slam)% d" q0 a3 x( G  \2 G% b; {
* Satyr's Purge no longer autocasts2 A4 s) E) G7 _: t9 a4 ?9 x! z
3 r9 r% ?! x( S* K5 v
, v3 p: d- \9 |8 ^$ n
* Added a sound effect that notifies allies near the location you are teleporting to
* C7 T7 f9 v+ C, a" j- f2 \# M* Added 4 more options to -music (other6/7/8/9)
' K% ^9 \+ J0 Q" \6 A: w* Added a new soundset for King Leoric (279632)
4 @4 \7 l5 f6 D! L; i% W9 z* Added a rabbit courier, r' o; k. b6 Q+ ~
* Improved Shadow Raze visual effect to match the AoE a little more
) Z% |' K1 `" C) t7 c% \' |* Added a new effect when you get a last hit with Necromastery on Nevermore (266930)
. i" C5 H7 x# P* h8 @) M* Lich now has his icy hands effect only when he gets Aghanim's Scepter5 _  b% _9 O4 d) k
* Sven now transforms into a red version when he casts his ultimate (Ability Code: A1WH)
4 y. Z0 O8 O: t9 R' n2 f* Added various small doodads around the map
- k5 `$ I2 _( x% l/ b. e+ v4 F6 Y* Changed Bristleback's model and hero icon (210183)
& `1 @, f9 F/ Q: C# z$ o, L
9 N4 I5 U, _/ C' E# I' k
0 B+ O: u5 s; y, b! t; u  b* Added sound effect for Meepo's attack
, V- c% X5 D% d7 l  |! _* Added sound effect for Troll Warlord's melee attack. V" Q4 G7 m* @: i
* Added Scepter visual effect for Enchantress( o0 O6 G, g9 a
* Various misc improvements on Phantom Lancer's model5 r7 R7 y7 d( H/ [" G. E8 D7 c
* Added -disablehelp for Bloodrage (233159)
/ Y# @7 [4 a; N# I8 q! `) u) H* Added a new icon for Call Down (295122)
: b3 z5 y+ b; T9 ^7 o! ^* Added a new visual effect while casting Curse of the Silent2 o0 w! ~5 {) d- d
* Hand of Midas bounty text is now easier to see (258830)
7 m! O# t# d' _, b* Added a ground effect when the water is gushing out from Torrent (146694)
! s! X# I: ?3 ~$ C* New ability icon for Spirits (296349)0 H% o" O, w" k6 N3 t
* Changed the illusion creation visual effect on Terrorblade's Conjure Image; s3 u: H% K3 W
* Added new hero icon for Io (296349). L! q# |( K( R. _
* Added new icon for Haunt (240283)
& Z& b4 u) l- ?$ N6 s% t* Added new icon for Reality (240283). B( B4 R  D. e9 R4 S
* Added new icon for Flaming Fists (263836)
1 ~6 `7 A+ v' L* Improved Greater Bash Icon (280720)
  Q$ A- w0 Q: M8 y* Improved Track Icon (280720): c! X5 E' s9 H7 w
* Improved Amplify Damage Icon (280720)
* b  t% k8 g: s, b1 k& b3 N* Improved Slardar's Bash Icon (280720)
& b7 {9 l% ~, t8 g* Improved Plague Wards Icon (280720)
9 n! i; t, D- C0 v2 I& o  I1 V* Improved Greater Bash Icon (280720)
' u9 {  {8 `( J& a) ^+ L/ ?* Improved Soul Rip Icon (280720)
9 l% l+ |) u( H  q4 f  @; M# Q* Improved Grow Icon (280720)# x3 a8 J: h" A- G
* Improved Lion Hero Icon (280720)3 i9 s8 L; F( K/ ?, T/ g$ r7 _

1 X& T* z9 x8 |9 e& q  s# x/ G, ^$ T1 c

* Fixed Charge of Darkness showing a dummy unit with HP bar( {7 K' ]! }0 ^( \5 Z
* Fixed some issues with Shackleshot calculation where it could sometimes hit weird angles. 8 ^& E1 @0 N  h4 H+ r
* Fixed visible caster units during Light Strike Array and Split Earth
* a% U" T  a5 `9 o- X( w$ C8 i* Fixed converted creeps from sometimes being slowed by Enchant
  k: j9 D% f: J" _( U4 r; P# Y
$ I# w5 H# X+ I7 B- o% {/ r7 D- Y. b, d7 E4 `  _
* Fixed Healing Ward to indicate the level to your allies instead of just for you! c7 N/ w* n# p% w8 h6 Y( w
* Fixed Roshan's interaction with Familiars
% B5 ^! R8 `( ~( K8 p* Fixed some issues with a small number of spells not properly detecting Meld and Ghostwalk as invisible
$ H: J" T1 z' K* Fixed Sonic Wave targeting mechanism when casting towards a location with an allied unit (298969)
/ b7 i2 ~4 _& f, N* Fixed using Conjure Image while magic immune (298995)
1 c0 ?# ^; W  d: d' R9 j! T' h* Fixed Roshan not dispelling Urn of Shadows
. ]% `# h0 d5 v6 T; D% ^9 m* Fixed some cast mechanism issues with Techie's Suicide (242147)
2 ?; Y% o+ K4 |+ A* Fixed Liquid Fire interaction with Siege units (263667)
. u) k) L# m. T) r. C" ^* Fixed a rare situation where Relocate would fail to teleport you
; S1 ]) q4 y7 P2 ^) t9 |* Fixed a bug with freezing a leaver Spirit Breaker
, ~+ N2 v* f8 q2 Z! p# X3 H5 M* Fixed Tango dispelling Urn of Shadows healing effect
/ `' D( e. j/ ~' \9 G/ n* O- D* Fixed Static Storm scoreboard cooldown being a little off, e  ^- \9 P( V
* Fixed a bug with Scepter Dismember and Linken's Sphere
0 X$ ^4 Y! S/ T7 S* Fixed some AI issues with Firefly/ G1 o/ u' O/ {- ~) N$ m$ r. G. w
* Fixed lag on first cast of Adaptive Strike  a, M, t( F; v4 v& x# q6 p
* Fixed a couple of abilities with slightly incorrect cooldowns on scoreboard
, f4 I# a& c2 n: t) X; c/ T* Fixed some courier tooltips( I0 T0 S1 `3 n* @/ K" J- D" h
* Fixed Dragon Slave targeting mechanism when casting towards a location with an allied unit
$ C, I, |. w8 t- _* Fixed interaction between Level 3 Rupture and Force Staff
1 W4 u5 j9 J" k' y/ D* Fixed the scourge Glyph not showing the new icon (Ability Code: A1WH)
8 b2 D* Z) p% {' r* Fixed some inconsistencies in the visual AoE of some abilities (no balance changes here, just making the cursors more consistent for: Avalanche, Storm Bolt, Rocket Flare, Pit of Malice, Expulsion, Chronosphere, Earthbind, Spin Web, Dream Coil, Weave, Maledict, Vacuum, Sanity's Eclipse)
0 a! ^- `4 @0 z* Fixed damage AoE on Waning Rift being slightly less than the silence AoE+ t$ {1 Q; o& l) j3 }; r# F
* Fixed a very minor visual glitch when attempting to buy a recipe for power treads; o1 w% l% s9 q$ L5 K. D
* Fixed very minor inconsistency between the armor reduction and the damage AoE on Acid Spray/ }* R4 n! ]0 A4 i9 `
* Fixed AoE on Strygwyr's thirst being off by 25
4 G3 P* G$ O0 z* Fixed Sticky Napalm triggering Linken Sphere9 W( {  c1 Z1 d
* Fixed interaction bugs with Soul Rip and Ethereal state
, d8 `% C6 W. p. G6 f( \+ n; F* Fixed AoE on Song of the Siren being off by 25
; l7 k& D* w: Q5 v9 |3 s* Fixed a rare bug with Spirit Bear losing track of his items. M2 ~+ d8 @6 z6 O- f
* Fixed some minor duration inconsistencies with God's Strength
' Q0 V" A+ X, j2 b) m* Fixed some triggered spells from bypassing Last Will (on Necronomicon Warrior) damage return
. {) Y; `+ T7 z: o' }6 X) R* Fixed Sticky Napalm compatibility problems with Shiva's Guard
' H( w0 O7 Q: A9 k: t* Fixed some possible lag scenarios with Soul Catcher
$ m' d9 h6 q; g, ?; k1 v9 {* Fixed a very rare cause where you could Soul Ring usage could be lethal+ F. m! z$ k8 a0 H3 i9 J
* Courier can no longer use Ghost Scepter (to prevent some abuses)- ?9 h% E" D" L4 T+ l0 o
* Fixed some minor incorrect behaviors when using burning spears at very low hp
. D# S( }2 M& R; Q* y* Fixed some rare damage cap issues with Dragon Slave and Sonic Wave" e5 y% q7 c8 q) G4 @3 l8 g1 K1 _
* Fixed some minor duration inconsistencies with Insatiable Hunger) n5 C9 T( H/ S' C
* Fixed Sticky Napalm malfunctioning when cast on units in Fog of War1 l. j! c/ h0 ]$ Y$ P1 J9 g0 ]  B
* Fixed a fatal error possible with Skewer
' R) l/ w1 t3 x3 S$ V/ s4 P* Fixed a minor visual bug when Unstable Concoction explodes in midair
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发表于 2010-10-14 13:27:38 | 显示全部楼层
变化不是很大!
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发表于 2010-10-14 15:33:12 | 显示全部楼层
看不懂的路过
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发表于 2010-10-14 19:21:12 | 显示全部楼层
不是飞飞做的吧?BTW:有没有下面这个图的原图
* q4 S1 u4 R4 U5 }
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发表于 2010-11-8 22:46:55 | 显示全部楼层
新英雄真让人纠结。。。。
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 楼主| 发表于 2010-11-8 22:51:40 | 显示全部楼层
不是飞飞做的吧?BTW:有没有下面这个图的原图
, f/ k8 N3 [/ N7 o4 GShaman 发表于 2010-10-14 19:21

9 _  E  x" ?  o) Y. y1 S5 e) c& c7 d: p$ _, t

: G4 {. B3 L3 Y4 m, \! R9 S    你可以搜搜
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发表于 2010-11-9 09:49:41 | 显示全部楼层
你可以搜搜- ^, F7 k9 m# L7 }1 O7 F1 [: E
時間飛了 发表于 2010-11-8 22:51
8 |+ N* |8 x. _3 [

& [) |% _4 r  ^$ Q
) K" W( A4 N4 Z    等于没说
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 楼主| 发表于 2010-11-9 10:14:49 | 显示全部楼层
等于没说
% ?4 M, c* }9 T' [" a# C8 GShaman 发表于 2010-11-9 09:49
% n# D( f" ^7 F% `0 j
3 e1 U- b$ Q9 Q  U" a
3 u9 |; H; f; e- x( i4 Z+ ]8 [
    明明说了
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